PLS DONATE Script | FORTUNE COOKIE

repeat wait() until game:IsLoaded() print("Executed") local ChatEvent = game:GetService"ReplicatedStorage".DefaultChatSystemChatEvents.SayMessageRequest print("Locals Loaded") getgenv().MessageStatus = true getgenv().Message = { -- Put quotes in here. "A person who is nice to you, but rude to the waiter, is not a nice person.", "Be nice to people on your way up because youll meet them on your way down.", "You must not let anyone define your limits because of where you come from. Your only limit is your soul.", "It’s a small world after all.", "Our fate lives within us. You only have to be brave enough to see it.", "Being brave doesn’t mean you go looking for trouble.", "You're never too old to wish upon a star.", "I’d rather die today than live 100 years without knowing you.", "I can show you the world…", "I‘ll make a man out of you.", "Laughter is timeless, imagination has no age, and dreams are forever.", "This is love. You’re not gonna find another girl like her in a million years. Believe me, I know. I’ve looked.", "If there ever comes a day when we can’t be together, keep me in your heart. I’ll stay there forever.", } local debounce = false print("Globals Loaded") print("Executed") game.Players.LocalPlayer.leaderstats.Raised.Changed:Connect(function() if getgenv().MessageStatus == true then if not debounce then debounce = true wait(1) print("Try Chat") ChatEvent:FireServer(getgenv().Message[math.random(1,#getgenv().Message)],"All") wait(3) debounce = false end end end) for i,v in pairs(getconnections(game:GetService("Players").LocalPlayer.Idled)) do v:Disable() end

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Neon Knights Script | QUICK SPEED

local Player = game:GetService("Players").LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local PlayerModel = Character:WaitForChild('Playermodel') local IntStats = PlayerModel.Intstats local Mobdata = require(PlayerModel:WaitForChild('Mobdata')) local function QuickSpeed() IntStats['Speed'].Value = 100 IntStats['Attackspd'].Value = 300 IntStats['Speedmomentum'].Value = 5 IntStats['Speedmelee'].Value = 10000 IntStats['Stamrate'].Value = .000001 IntStats['Speedwalk'].Value = 20 IntStats['Speeddash'].Value = 700 IntStats['Stamcharge'].Value = .5 end QuickSpeed()

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Murder Mystery 2 Script | TEAMBASED CHAMS

local function getRoleColor(plr) if (plr.Backpack:FindFirstChild("Knife") or plr.Character:FindFirstChild("Knife")) then return Color3.new(255, 0, 0) elseif (plr.Backpack:FindFirstChild("Gun") or plr.Character:FindFirstChild("Gun")) then return Color3.new(0, 0, 255) else return Color3.new(0, 255, 0) end end while true do for _, v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and v.Character and not v.Character:FindFirstChild("Highlight") then Instance.new("Highlight", v.Character) v.Character.Highlight.FillTransparency = 0.5 v.Character.Highlight.OutlineTransparency = 0.5 v.Character.Highlight.FillColor = getRoleColor(v) elseif (v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Highlight")) then v.Character.Highlight.FillColor = getRoleColor(v) end end wait(0.1) end

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Da Hood Script | SHOW WHERE PEOPLE ARE AIMING

--[[ Information: - This shows you where people are aiming. - By default: red = aiming at you = danger, green = aiming away from you = safe ]] -- // Services local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") -- // Vars local Terrain = Workspace.Terrain local LocalPlayer = Players.LocalPlayer local Beams = {} local Colours = { At = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0, 0)), Away = ColorSequence.new(Color3.new(0, 1, 0), Color3.new(0, 1, 0)) } -- // Checks if the beam is hitting our character and can't go through walls local function IsBeamHit(Beam: Beam, MousePos: Vector3) -- // Get our character local Character = LocalPlayer.Character local Attachment = Beam.Attachment1 -- // Workout the direction local Origin = Beam.Attachment0.WorldPosition local Direction = MousePos - Origin -- // Fire the ray, making sure it hits something (should unless aiming at sky?) local raycastParms = RaycastParams.new() raycastParms.FilterDescendantsInstances = {Character, Workspace.CurrentCamera} local RaycastResult = Workspace:Raycast(Origin, Direction * 2, raycastParms) -- // Multiplied by 2 as ray might fall too short if (not RaycastResult) then Beam.Color = Colours.Away Attachment.WorldPosition = MousePos return end -- // Set the colour based upon if aiming at us or not if (Character) then Beam.Color = RaycastResult.Instance:IsDescendantOf(Character) and Colours.At or Colours.Away end -- // Set the position so the beam can't go through walls Attachment.WorldPosition = RaycastResult.Position end -- // Creates a beam with the default properties local function CreateBeam(Character: Model) -- // Create beam local Beam = Instance.new("Beam", Character) -- // Set important properties Beam.Attachment0 = Character:WaitForChild("Head"):WaitForChild("FaceCenterAttachment") Beam.Enabled = Character:FindFirstChild("GunScript", true) ~= nil -- // Set visual properties Beam.Width0 = 0.1 Beam.Width1 = 0.1 -- // Add to beam table so can modify all at once table.insert(Beams, Beam) -- // Return return Beam end -- // Apply whenever we get a new character local function OnCharacter(Character: Model | nil) -- // Make sure character exists if (not Character) then return end -- // Wait for the MousePos local MousePos = Character:WaitForChild("BodyEffects"):WaitForChild("MousePos") -- // Create the beam local Beam = CreateBeam(Character) -- // Attachment for the mouse position local Attachment = Instance.new("Attachment", Terrain) Beam.Attachment1 = Attachment -- // Constantly update when MousePos updates IsBeamHit(Beam, MousePos.Value) MousePos.Changed:Connect(function() IsBeamHit(Beam, MousePos.Value) end) -- // See whenever they equip a gun Character.DescendantAdded:Connect(function(Descendant) -- // Check if it is a gun, set enabled if (Descendant.Name == "GunScript") then Beam.Enabled = true end end) -- // See whenever they unequip a gun Character.DescendantRemoving:Connect(function(Descendant) -- // Check if it is a gun, set disabled if (Descendant.Name == "GunScript") then Beam.Enabled = false end end) end -- // Apply on each player local function OnPlayer(Player: Player) OnCharacter(Player.Character) Player.CharacterAdded:Connect(OnCharacter) end for _, v in ipairs(Players:GetPlayers()) do OnPlayer(v) end -- // Redo for each new player Players.PlayerAdded:Connect(OnPlayer)

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Fruit Battlegrounds Script | AUTO FARM & MORE!

-- Configurations getgenv().Stamina = 10 -- The Percentage Of Stamina You Want To Reset At ( If you dont wanna reset make it tonumber('-inf') or -math.huge ) getgenv().AutoFarm = true -- AutoFarm Toggle -- AutoFarm loadstring(game:HttpGet("https://raw.githubusercontent.com/sunexn/FruitBattlegrounds/main/FruitBattlegrounds.lua",true))() -- Open Source

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RB Battles Script | GIVE EVERYONE A USELESS GUN, GOOD FOR TROLLING PLAYERS

local Players = game:FindService("Players") local function gun(char) game:FindService("ReplicatedStorage").Network.ConfettiGunAction:FireServer(char,"ToggleGun",true) end for i,v in next, Players:GetPlayers() do if v.Character then gun(v.Character) end v.CharacterAdded:Connect(gun) end Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(gun) end)

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