Starving Artists Script | ART CLONER

local function assemblePayload(targetEasel) local cells = {} local name = targetEasel.ArtInfo.Frame.Info.ArtName.Text local frameColor = targetEasel.ArtInfo.Frame.Info.Frame.BackgroundColor3:ToHex() local grid = targetEasel.Canvas.SurfaceGui.Grid for i = 1, 1024 do cells[i] = grid[i].BackgroundColor3:ToHex() end local payload = {} payload["FrameColor"] = frameColor payload["Name"] = name payload["Cells"] = cells return(payload) end local function clonePainting(targetEasel) local payload = assemblePayload(targetEasel) local remote = game.ReplicatedStorage.Remotes.CreateArt remote:InvokeServer(payload) end local mouse = game.Players.LocalPlayer:GetMouse() local debounce = false mouse.Button1Down:Connect(function() if (mouse.Target) then if (mouse.Target.Name == "Canvas" and not debounce) then clonePainting(mouse.Target.Parent) debounce = true end end end) mouse.Button1Up:Connect(function() if (debounce) then debounce = false end end)

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Rebirth Champions X Script | AUTO FARM – OPEN SOURCE

getgenv().AutoTap = true getgenv().AutoRebirth1 = true local ReplicatedStorage = game:GetService("ReplicatedStorage") local AutoRebirth = {[1] = 1} -- you can change the value. spawn(function() while AutoTap do wait(0.01) ReplicatedStorage.Events.Click3:FireServer() end end) spawn(function() while AutoRebirth1 do wait(0.1) ReplicatedStorage.Events.Rebirth:FireServer(unpack(AutoRebirth)) end end)

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Block Tycoon Script | INFINITE BLOCKS – OPEN SOURCE

--// Exploit Check \\-- if #{hookmetamethod, getnamecallmethod} ~= 2 then game:Shutdown() return end --// Exploit Fix \\-- if not pcall(function() return syn.protect_gui end) then syn = {} syn.protect_gui = function(A_1) A_1.Parent = CoreGui end end --// Services \\-- local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") --// Variables \\-- local Player = Players.LocalPlayer local Inventory = Player:WaitForChild("Inventory") local BlockFolder = ReplicatedStorage:WaitForChild("Blocks") local Blocks = {} --// Get Blocks \\-- for _, A_1 in next, BlockFolder:GetChildren() do table.insert(Blocks, (function() local Fake = Instance.new("NumberValue") Fake.Name = A_1.Name Fake.Value = 1 return Fake end)()) end --// UI Library \\-- local Library = loadstring(game:HttpGetAsync('https://raw.githubusercontent.com/Just-Egg-Salad/roblox-scripts/main/uwuware'))() local Window = Library:CreateWindow("Creative by Ezpi#0474") Window:AddLabel({ text = "discord.gg/nxHQEk2kEt" }) Window:AddToggle({ text = "Inf. Blocks", flag = "Inf" }) Window:AddToggle({ text = "All Blocks", callback = function(A_1) if A_1 == true then table.foreach(Blocks, function(A_1, A_2) A_2.Parent = Inventory end) else table.foreach(Blocks, function(A_1, A_2) A_2.Parent = nil end) end end }) Library:Init() --// Block Spoof \\-- local OldNameCall = nil OldNameCall = hookmetamethod(game, "__namecall", function(Self, ...) -- Variables local Args = {...} local Info = Args[2] local NamecallMethod = getnamecallmethod() -- Fake if NamecallMethod == "FireServer" and Self.Name == "PlaceBlockE" and typeof(Info) == "table" and (Info[3].ClassName == "NumberValue" or Library.flags.Inf) then Info[3] = {Name=Info[1];Value=1} end return OldNameCall(Self, unpack(Args)) end)

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Build Tower Simulator Script | KILL EVERYONE

local player = game:GetService'Players' local args = { [1] = "bossHit", [2] = { [1] = player.LocalPlayer.Character, [2] = v.Character } } ---after local script and stuff while task.wait() do for i,v in pairs(player:GetPlayers()) do game:GetService("ReplicatedStorage").BossSkill.BossSkillHit:FireServer(unpack(args)) end end

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