Starving Artists Script | USE ANY IMAGE AS ARTWORK – PYTHON

DATA = WHAT_WAS_SET_TO_YOUR_CLIPBOARD ART_NAME = "ANYTHING" function ParseCells(cells) local Cells = {} for i,v in pairs(cells) do success, error = pcall(function() Color3.fromHex(v) end) if not success then table.insert(Cells, "ffffff") warn(v, success, 'hex failure | replacing with ffffff') else table.insert(Cells, v) end end return Cells end function SaveArt(name, cells) local data = {} data.Cells = ParseCells(cells) data.FrameColor = "ffffff" data.Name = name game:GetService("ReplicatedStorage").Remotes.CreateArt:InvokeServer(data) end SaveArt(ART_NAME, DATA)

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Sword Factory Script | BOSS ESP

wait(10) -- adjust based on your loading speed while true do wait() for i,v in pairs(game.Workspace.Mobs:GetDescendants()) do if v.Name == 'Torso' and v.Parent.Name == 'Noob' then if v.Parent.Config.Rarity.Value >= 64 then local Rarity = v.Parent.Config.Rarity.Value local BillboardGui = Instance.new('BillboardGui') local TextLabel = Instance.new('TextLabel') local godly = NumberRange.new(64,67) local unique = NumberRange.new(68,71) local exotic = NumberRange.new(72,75) local supreme = NumberRange.new(76,79) local celestial = NumberRange.new(80,83) local eternal = NumberRange.new(84,87) local cosmic = NumberRange.new(88,189) local Godly = Color3.new(255,255,255) local Unique = Color3.new(0,255,0) local Exotic = Color3.new(255,0,0) local Supreme = Color3.new(79,0,128) local Celestial = Color3.new(0,0,255) local Eternal = Color3.new(0,0,0) local Cosmic = Color3.new(231,178,0) BillboardGui.Parent = v.Parent.Torso BillboardGui.AlwaysOnTop = true BillboardGui.Size = UDim2.new(0, 50, 0, 50) BillboardGui.StudsOffset = Vector3.new(0,2,0) TextLabel.Parent = BillboardGui TextLabel.BackgroundTransparency = 0.5 TextLabel.Size = UDim2.new(1, 0, 1, 0) TextLabel.Text = v.Parent.Config.Rarity.Value TextLabel.TextScaled = true if Rarity >= godly.Min and Rarity <= godly.Max then TextLabel.TextColor3 = Godly TextLabel.BackgroundColor3 = Godly elseif Rarity >= unique.Min and Rarity <= unique.Max then TextLabel.TextColor3 = Unique TextLabel.BackgroundColor3 = Unique elseif Rarity >= exotic.Min and Rarity <= exotic.Max then TextLabel.TextColor3 = Exotic TextLabel.BackgroundColor3 = Exotic elseif Rarity >= supreme.Min and Rarity <= supreme.Max then TextLabel.TextColor3 = Supreme TextLabel.BackgroundColor3 = Supreme elseif Rarity >= celestial.Min and Rarity <= celestial.Max then TextLabel.TextColor3 = Celestial TextLabel.BackgroundColor3 = Celestial elseif Rarity >= eternal.Min and Rarity <= eternal.Max then TextLabel.TextColor3 = Eternal TextLabel.BackgroundColor3 = Eternal elseif Rarity >= eternal.Min and Rarity <= eternal.Max then TextLabel.TextColor3 = Cosmic TextLabel.BackgroundColor3 = Cosmic end end end end end

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Magnet Simulator 2 Script | AUTO FARM INFINITE COINS, AUTO SELL, AUTO UPDRADE | OPEN SOURCE

_G.AutoFarm = true; -- Basicaly infinite coins _G.AutoSell = true; -- Automaticaly sells collected coins _G.AutoStorage = true; --Automaticaly upgrades coin storage _G.AutoSpeed = true; --Automaticaly upgrades player speed -- Get best sell place local BestSell = nil for i,v in pairs(workspace.Rings:GetChildren()) do local Formatted = tonumber(string.split(tostring(v), 'x')[2]) if BestSell == nil and Formatted ~= nil then BestSell = v end print(Formatted) if Formatted ~= nil and Formatted > tonumber(string.split(tostring(BestSell), 'x')[2]) then BestSell = v end end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = BestSell.Touch.CFrame -- Handle pseudo infinite coins/auto farm spawn(function() while true do if _G.AutoFarm == false then return end firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, BestSell.Touch, 0) wait() firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, BestSell.Touch, 1) wait(.1) for i = 1, 2 do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Coins:GetChildren()[math.random(1,#workspace.Coins:GetChildren())]:FindFirstChildWhichIsA('BasePart').CFrame wait(.05) end wait() end end) -- Handle auto storage spawn(function() while wait(.1) do if _G.AutoStorage == false then return end game.ReplicatedStorage.Events.GameEvents.UpgradeStorage:FireServer() end end) -- Handle auto speed spawn(function() while wait(.1) do if _G.AutoSpeed == false then return end game.ReplicatedStorage.Events.GameEvents.UpgradeSpeed:FireServer() end end)

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SPACE SAILORS Script | AUTO ORE FARM

local resetEggs = function() local rootPart = game.Players.LocalPlayer.Character.PrimaryPart firetouchinterest(rootPart,game.Workspace.Stage6.RebirthButton,0) firetouchinterest(rootPart,game.Workspace.Stage6.RebirthButton,1) end for i,v in pairs (game.Workspace.Eggs:GetChildren()) do local s,e = pcall(function() v:GetPropertyChangedSignal("Transparency"):Connect(function() if v.Transparency == 0 then task.wait() fireclickdetector(v.Mouse.ClickDetector) resetEggs() end end) fireclickdetector(v.Mouse.ClickDetector) end) end

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Roblox Script – SUPPORT UKRAINE GUI #Ukraine #SupportUkraine

local resetEggs = function() local rootPart = game.Players.LocalPlayer.Character.PrimaryPart firetouchinterest(rootPart,game.Workspace.Stage6.RebirthButton,0) firetouchinterest(rootPart,game.Workspace.Stage6.RebirthButton,1) end for i,v in pairs (game.Workspace.Eggs:GetChildren()) do local s,e = pcall(function() v:GetPropertyChangedSignal("Transparency"):Connect(function() if v.Transparency == 0 then task.wait() fireclickdetector(v.Mouse.ClickDetector) resetEggs() end end) fireclickdetector(v.Mouse.ClickDetector) end) end

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Epic Egg Hunt 2021 Script | Ruin Easter for little kids!

local resetEggs = function() local rootPart = game.Players.LocalPlayer.Character.PrimaryPart firetouchinterest(rootPart,game.Workspace.Stage6.RebirthButton,0) firetouchinterest(rootPart,game.Workspace.Stage6.RebirthButton,1) end for i,v in pairs (game.Workspace.Eggs:GetChildren()) do local s,e = pcall(function() v:GetPropertyChangedSignal("Transparency"):Connect(function() if v.Transparency == 0 then task.wait() fireclickdetector(v.Mouse.ClickDetector) resetEggs() end end) fireclickdetector(v.Mouse.ClickDetector) end) end

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Streaming Simulator Script | BEST COMPUTER, MONITOR, CAMERA & MORE!

Created by m0thra Features: best computer game.ReplicatedStorage.UpgradeEquip:FireServer("Trigon Computer") best monitor game.ReplicatedStorage.UpgradeEquip:FireServer("Tesla Monitor") best camera game.ReplicatedStorage.UpgradeEquip:FireServer("UFO Camera") best chair game.ReplicatedStorage.UpgradeEquip:FireServer("Super Cozy Cushion") free energy  game.ReplicatedStorage.RewardEnergy:FireServer(1000) free miner refresh game.ReplicatedStorage.RefreshMiner:FireServer() auto give gamepasses…

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Roblox Script – MANIPULATE LAYERED CLOTHING

local LP = game:GetService('Players').LocalPlayer local CachedClothing = { 'Jacket-TrenchCoat-White', 'Jacket-Leather-Brown', 'Jacket-Suit-Gray', 'Jacket-Denim-Blue-8516609675', 'Jacket-Hoodie-Orange_6984765766' } local function GetAccessory() local LC = LP and LP.Character.Parent and LP.Character or nil if LC then for _, v in next, LC:GetChildren() do if v:IsA('Accessory') and table.find(CachedClothing, v.Name) then return v end end end end local function ManipulateLayeredAccessories(Instruction) local LC, Instruction = LP and LP.Character.Parent and LP.Character or nil, type(Instruction) == 'number' and Instruction or nil if LC and Instruction then if Instruction == 1 then local Accessory = GetAccessory() if Accessory and Accessory.Name == 'Jacket-TrenchCoat-White' then local SurfaceAppearance = Accessory:FindFirstChild('SurfaceAppearance', true) if SurfaceAppearance then SurfaceAppearance:Destroy() end elseif Accessory and Accessory.Name ~= 'Jacket-TrenchCoat-White' then error('invalid attempt to \'ManipulateLayeredAccessories\' (found layered accessory, but it is not the white trenchcoat)') end elseif Instruction == 2 then local Accessory = GetAccessory() local Handle = Accessory and Accessory:FindFirstChild('Handle') or nil local AccessoryWeld = Handle and Handle:FindFirstChild('AccessoryWeld') or nil if Accessory and AccessoryWeld then AccessoryWeld:Destroy() wait(.5) for i = 1, 50 do if Handle and Handle.Parent then Handle.Velocity = Vector3.new(0, 1e9, 0); task.wait() else break end end end end end end ManipulateLayeredAccessories(1) -- Makes your trench-coat red if you have one equipped. wait(2) ManipulateLayeredAccessories(2) -- Makes part of your torso and limbs invisible, and works with any layered clothing asset.

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