Fruit Battlegrounds Script | AUTO FARM

local UserInputService = game:GetService("UserInputService") local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local UICorner = Instance.new("UICorner") local TextButton = Instance.new("TextButton") local UICorner_2 = Instance.new("UICorner") ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") Frame.Parent = ScreenGui Frame.AnchorPoint = Vector2.new(0, 0.5) Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame.Position = UDim2.new(0.0299999993, 0, 0.512230217, 0) Frame.Size = UDim2.new(0, 202, 0, 173) UICorner.Parent = Frame TextButton.Parent = Frame TextButton.AnchorPoint = Vector2.new(0.5, 0.5) TextButton.BackgroundColor3 = Color3.fromRGB(172, 172, 172) TextButton.Position = UDim2.new(0, 101, 0, 86) TextButton.Size = UDim2.new(0, 55, 0, 34) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "Tp to platform" TextButton.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton.TextScaled = true TextButton.TextSize = 14.000 TextButton.TextWrapped = true UICorner_2.Parent = TextButton bro = game:GetService("ReplicatedStorage").Replicator on = false local platform = Instance.new("Part",workspace) platform.Position = Vector3.new(5000,5000,5000) platform.Anchored = true platform.Size = Vector3.new(10,1,10) local function DOOMBURNAL() game.Players.LocalPlayer.Character.HumanoidRootPart.Position = platform.Position + Vector3.new(0,5,0) wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true end TextButton.Activated:Connect(DOOMBURNAL) UserInputService.InputBegan:Connect(function(inputObject, gameProcessed) if gameProcessed then return end if inputObject.KeyCode == Enum.KeyCode.H and on == false then on = true while on == true do print("i") bro:InvokeServer("Light","LightKick") bro:InvokeServer("Light","MirrorKick") task.wait(1) end elseif inputObject.KeyCode == Enum.KeyCode.H and on == true then on = false end end)

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Mining Simulator 2 Script | CHRISTMAS EVENT AUTO FARM – OPEN SOURCE

--Fortnitgamer696 _G.Tog = true local players = game:GetService("Players") local localPlayer = players.LocalPlayer local char = localPlayer.Character function tp(...) local plr=game.Players.LocalPlayer local args={...} if typeof(args[1])=="number"and args[2]and args[3]then args=Vector3.new(args[1],args[2],args[3]) elseif typeof(args[1])=="Vector3" then args=args[1] elseif typeof(args[1])=="CFrame" then args=args[1].Position end local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude local tween = game:GetService("TweenService"):Create( plr.Character.HumanoidRootPart, TweenInfo.new(dist/20,Enum.EasingStyle.Linear), {CFrame=CFrame.new(args)} ) tween:Play() tween.Completed:Wait() end while _G.Tog == true do wait(.1) for i,v in pairs(game:GetService("Workspace").Worlds["Christmas World"].Houses:GetChildren()) do if _G.Tog == true and v:FindFirstChild("Activation") and v.Activation.Root.Decal.Transparency < 1 then print(v) tp(v.Activation.Root.CFrame) repeat wait() tp(v.Activation.Root.CFrame) until v.Activation.Root.Decal.Transparency > 0 or _G.Tog == false end end end

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Murderers Vs. Sheriffs Script | KILL ALL

getgenv().killAllKey = getgenv().killAllKey or Enum.KeyCode.V -- init if not game:IsLoaded() then game.Loaded:Wait(); end local service = setmetatable({}, { __index = function(self, index) return game.GetService(game, index); end }); -- variables local players, runService, userInputService, replicatedStorage = service.Players, service.RunService, service.UserInputService, service.ReplicatedStorage local inputBegan = userInputService.InputBegan local postSimulation = runService.PostSimulation local client = players.LocalPlayer local characterAdded = client.CharacterAdded local character = client.Character or characterAdded:Wait(); local rootPart = character and character:FindFirstChild("HumanoidRootPart"); local tool; local remote; local killAllToggled = false -- functions local function kill(player) if player.Team == client.Team then return end local playerCharacter = player.Character if not playerCharacter then return end if playerCharacter:FindFirstChild("ForceField") then return end local playerHumanoid = playerCharacter:FindFirstChildOfClass("Humanoid"); if not playerHumanoid or playerHumanoid.Health == 0 then return end local playerRootPart = playerCharacter:FindFirstChild("HumanoidRootPart"); if not playerRootPart then return end local arguments = tool.Name == "Knife" and {playerRootPart, "Throw"} or tool.Name == "Gun" and {playerRootPart, playerRootPart.Position, rootPart.Position} remote:FireServer(unpack(arguments)); end local function onChildAdded(child) if child and child:IsA("Tool") and (child.Name == "Gun" or child.Name == "Knife") then tool = child remote = tool:WaitForChild("Damage"); end end -- connections character.ChildAdded:Connect(onChildAdded); inputBegan:Connect(function(key) if userInputService:GetFocusedTextBox() then return end if key.KeyCode == killAllKey then killAllToggled = not killAllToggled end end); characterAdded:Connect(function(Character) character = Character character:WaitForChild("Humanoid"); rootPart = character:WaitForChild("HumanoidRootPart"); character.ChildAdded:Connect(onChildAdded); end); postSimulation:Connect(function(deltaTime) if killAllToggled and tool and remote then for i = 1, #players:GetPlayers() do local player = players:GetPlayers()[i]; if player == client then continue end kill(player); end end end);

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Blackhawk Rescue Mission 5 Script | FREE GUI – INSANE FEATURES! OVERPOWERED!

repeat task.wait() until game.GameId ~= 0 if Parvus and Parvus.Game then Parvus.Utilities.UI:Notification({ Title = "Parvus Hub", Description = "Script already running!", Duration = 5 }) return end local PlayerService = game:GetService("Players") repeat task.wait() until PlayerService.LocalPlayer local LocalPlayer = PlayerService.LocalPlayer local QueueOnTeleport = queue_on_teleport or (syn and syn.queue_on_teleport) local LoadArgs = {...} local function GetSupportedGame() local Game for Id,Info in pairs(Parvus.Games) do if tostring(game.GameId) == Id then Game = Info break end end if not Game then return Parvus.Games.Universal end return Game end local function Concat(Array,Separator) local Output = "" for Index,Value in ipairs(Array) do Output = Index == #Array and Output .. tostring(Value) or Output .. tostring(Value) .. Separator end return Output end local function GetScript(Script) return Parvus.Debug and readfile("Parvus/" .. Script .. ".lua") or game:HttpGetAsync(("%s%s.lua"):format(Parvus.Domain,Script)) end local function LoadScript(Script) return loadstring(Parvus.Debug and readfile("Parvus/" .. Script .. ".lua") or game:HttpGetAsync(("%s%s.lua"):format(Parvus.Domain,Script)))() end getgenv().Parvus = {Debug = LoadArgs[1],Utilities = {}, Domain ="/AlexR32/Parvus/main/",Games = { ["Universal" ] = {Name = "Universal", Script = "Universal" }, ["1168263273"] = {Name = "Bad Business", Script = "Games/BB" }, ["1586272220"] = {Name = "Steel Titans", Script = "Games/ST" }, ["807930589" ] = {Name = "The Wild West", Script = "Games/TWW" }, ["580765040" ] = {Name = "RAGDOLL UNIVERSE", Script = "Games/RU" }, ["187796008" ] = {Name = "Those Who Remain", Script = "Games/TWR" }, ["358276974" ] = {Name = "Apocalypse Rising 2", Script = "Games/AR2" }, ["1054526971"] = {Name = "Blackhawk Rescue Mission 5",Script = "Games/BRM5"} } } Parvus.Utilities.UI = LoadScript("Utilities/UI") Parvus.Utilities.Misc = LoadScript("Utilities/Misc") Parvus.Utilities.Drawing = LoadScript("Utilities/Drawing") local SupportedGame = GetSupportedGame() LocalPlayer.OnTeleport:Connect(function(State) if State == Enum.TeleportState.InProgress then QueueOnTeleport(([[local LoadArgs = {%s} loadstring(LoadArgs[1] and readfile("Parvus/Loader.lua") or game:HttpGetAsync("%sLoader.lua"))(unpack(LoadArgs)) ]]):format(Concat(LoadArgs,","),Parvus.Domain)) end end) if SupportedGame then Parvus.Game = SupportedGame.Name LoadScript(SupportedGame.Script) Parvus.Utilities.UI:Notification({ Title = "Parvus Hub", Description = Parvus.Game .. " loaded!", Duration = LoadArgs[2] }) end

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2 Player Millionaire Tycoon Script | INFINITE CASH

--// Services \\-- local Workspace = game:GetService("Workspace") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") --// Variables \\-- local Player = Players.LocalPlayer local FakeData = {Name="Dropper1";Class={Upgrade={Value=99999999999999999}}} local Tycoon = nil --// Get Tycoon \\-- for _, Folder in next, Workspace:WaitForChild("Tycoons"):GetChildren() do if Folder.Values.Owner.Value == Player then Tycoon = Folder break end end if Tycoon == nil then warn("Patched :(") return end --// BIG MONEY \\-- local Conn; Conn = Tycoon:WaitForChild("Drops").ChildAdded:Connect(function(A) task.wait() if A:IsA("MeshPart") then if Conn ~= nil then Conn:Disconnect() Conn = nil end ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("Upgrade"):FireServer(FakeData, A.Name) end end

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