Starving Artists Script GUI | CLONE / COPY

local collectionService = game:GetService("CollectionService") local player = game.Players.LocalPlayer _G.refreshing = true local cloneGui = {} function cloneGui.buildRoot() local paintFrame = player.PlayerGui.MainGui.PaintFrame local cloneFrame = paintFrame:Clone() -- Initialize root frame. cloneFrame.Name = 'CloneFrame' cloneFrame.Parent = paintFrame cloneFrame.ToolsFrame:Destroy() cloneFrame.ColorFrame:Destroy() cloneFrame.NextButton:Destroy() cloneFrame.UIAspectRatioConstraint:Destroy() cloneFrame.Grid:Destroy() cloneFrame.Confirmation:Destroy() cloneFrame.AnchorPoint = Vector2.new(0, 0.5) cloneFrame.Position = UDim2.new(1, 10, 0.5, 0) cloneFrame.Size = UDim2.new(0.5, 0, 1, 0) cloneFrame.Visible = true paintFrame.Position = UDim2.new(0.5, -((cloneFrame.AbsoluteSize.X / 2) + 5), 0.5, 0) cloneGui.root = cloneFrame end function cloneGui.buildButtons() local nextButton = player.PlayerGui.MainGui.PaintFrame.NextButton local copyButton = nextButton:Clone() local cloneButton = nextButton:Clone() local buttonSize = UDim2.new(0.4, 0, 0.09, 0) -- Initialize copy button. copyButton.Parent = cloneGui.root copyButton.Size = buttonSize copyButton.Position = UDim2.new(0.28, 0, 0.895) copyButton.Label.Text = 'COPY' copyButton.Name = 'CopyButton' -- Initialize clone button. cloneButton.Parent = cloneGui.root cloneButton.Size = buttonSize cloneButton.Position = UDim2.new(0.72, 0, 0.895) cloneButton.Label.Text = 'CLONE' cloneButton.Name = 'CloneButton' -- Animation functions. for i, button in pairs({cloneButton, copyButton}) do button.MouseEnter:Connect(function() button:TweenSize(UDim2.new(buttonSize.X.Scale + 0.015, 0, buttonSize.Y.Scale + 0.015, 0), 'Out', 'Quad', 0.2, true) end) button.MouseLeave:Connect(function() button:TweenSize(buttonSize, 'Out', 'Quad', 0.2, true) end) end -- Button actions. copyButton.MouseButton1Click:Connect(copyGrid) cloneButton.MouseButton1Click:Connect(cloneGrid) end function cloneGui.buildScrollingFrame() local scrollingFrame = Instance.new('ScrollingFrame') local uiListLayout = Instance.new('UIListLayout') local uiPadding = Instance.new('UIPadding') -- Initialize scrolling frame. scrollingFrame.Parent = cloneGui.root scrollingFrame.AnchorPoint = Vector2.new(0.5, 0) scrollingFrame.Position = UDim2.new(0.5, 0, 0.05, 0) scrollingFrame.Size = UDim2.new(0.8, 0, 0.75, 0) scrollingFrame.BackgroundTransparency = 1 scrollingFrame.BorderSizePixel = 0 scrollingFrame.ScrollBarImageColor3 = Color3.new((210 / 255), (76 / 255), (71 / 255)) scrollingFrame.ScrollBarThickness = 4 scrollingFrame.ZIndex = 3 -- Configure layout. uiListLayout.Parent = scrollingFrame uiListLayout.Padding = UDim.new(0, 10) uiPadding.Parent = scrollingFrame uiPadding.PaddingLeft = UDim.new(0.08, 0) uiPadding.PaddingRight = UDim.new(0.08, 0) uiPadding.PaddingTop = UDim.new(0, 5) uiListLayout.Changed:Connect(function() scrollingFrame.CanvasSize = UDim2.new(0, 0, 0, uiListLayout.AbsoluteContentSize.Y + 10) end) cloneGui.scrollingFrame = scrollingFrame end function cloneGui.addGrid(grid) local UIStroke = player.PlayerGui.MainGui.PaintFrame.Grid.UIStroke:Clone() local container = Instance.new('Frame') local preview = grid:Clone() -- Initialize new container. container.Parent = cloneGui.scrollingFrame container.Size = UDim2.new(1, 0, 1, 0) container.SizeConstraint = Enum.SizeConstraint.RelativeXX container.BackgroundTransparency = 0.8 container.ZIndex = 4 UIStroke.Thickness = 4.5 UIStroke.Parent = container UIStroke.Enabled = false -- Clone grid into container. preview.Parent = container if (cloneGui.selected == nil) then cloneGui.selected = container UIStroke.Enabled = true end container.InputBegan:Connect(function(userInput) if (userInput.UserInputType == Enum.UserInputType.MouseButton1) then cloneGui.selected.UIStroke.Enabled = false UIStroke.Enabled = true cloneGui.selected = container end end) end function copyGrid() if (cloneGui.selected ~= nil) then local target = cloneGui.selected.Grid local destination = player.PlayerGui.MainGui.PaintFrame.Grid for i = 1, 1024 do destination[i].BackgroundColor3 = target[i].BackgroundColor3 end end end function cloneGrid() local remote = game.ReplicatedStorage.Remotes.CreateArt local frameColor = "ffffff" local frame = "Starter Frame" local name = "a" local cells = {} local grid = cloneGui.selected.Grid for i = 1, 1024 do cells[i] = grid[i].BackgroundColor3:ToHex() end local payload = {} payload["FrameColor"] = frameColor payload["Frame"] = frame payload["Name"] = name payload["Cells"] = cells remote:InvokeServer(payload) end function refreshGrids() local objects = game.Workspace.Plots:GetDescendants() for i, v in ipairs(objects) do if (v.Name == 'Grid' and v.ClassName == 'Frame' and not collectionService:HasTag(v, 'cloned')) then if (#v:GetChildren() == 1027) then collectionService:AddTag(v, 'cloned') cloneGui.addGrid(v) end end end end cloneGui.buildRoot() cloneGui.buildButtons() cloneGui.buildScrollingFrame() while (_G.refreshing) do refreshGrids() wait(0.1) end

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Find the Markers Script GUI | MARKER ESP, TELEPORT TO RANDOM MARKER

-- Gui to Lua -- Version: 3.2 -- Instances: local FindthemarkersGUI = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local MarkerESP = Instance.new("TextButton") local HEADER = Instance.new("TextLabel") local TPRANDOM = Instance.new("TextButton") --Properties: FindthemarkersGUI.Name = "Find the markers GUI" FindthemarkersGUI.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") FindthemarkersGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Frame.Parent = FindthemarkersGUI Frame.BackgroundColor3 = Color3.fromRGB(75, 75, 75) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0.260368675, 0, 0.296158612, 0) Frame.Size = UDim2.new(0, 106, 0, 98) MarkerESP.Name = "Marker ESP" MarkerESP.Parent = Frame MarkerESP.BackgroundColor3 = Color3.fromRGB(93, 93, 93) MarkerESP.BorderSizePixel = 0 MarkerESP.Position = UDim2.new(0, 0, 0.32872498, 0) MarkerESP.Size = UDim2.new(0, 104, 0, 28) MarkerESP.Font = Enum.Font.SourceSans MarkerESP.Text = "Marker ESP" MarkerESP.TextColor3 = Color3.fromRGB(255, 255, 255) MarkerESP.TextScaled = true MarkerESP.TextSize = 14.000 MarkerESP.TextWrapped = true HEADER.Name = "HEADER" HEADER.Parent = Frame HEADER.BackgroundColor3 = Color3.fromRGB(255, 255, 255) HEADER.BackgroundTransparency = 1.000 HEADER.Size = UDim2.new(1, 0, 0.32872498, 0) HEADER.Font = Enum.Font.SourceSans HEADER.Text = "Find The Markers GUI" HEADER.TextColor3 = Color3.fromRGB(255, 255, 255) HEADER.TextScaled = true HEADER.TextSize = 14.000 HEADER.TextWrapped = true TPRANDOM.Name = "TPRANDOM" TPRANDOM.Parent = Frame TPRANDOM.BackgroundColor3 = Color3.fromRGB(93, 93, 93) TPRANDOM.BorderSizePixel = 0 TPRANDOM.Position = UDim2.new(0.0094339624, 0, 0.705051124, 0) TPRANDOM.Size = UDim2.new(0, 104, 0, 28) TPRANDOM.Font = Enum.Font.SourceSans TPRANDOM.Text = "Teleport to random marker" TPRANDOM.TextColor3 = Color3.fromRGB(255, 255, 255) TPRANDOM.TextScaled = true TPRANDOM.TextSize = 14.000 TPRANDOM.TextWrapped = true -- Scripts: local function OGVDEV_fake_script() -- Frame.MakeDraggable local script = Instance.new('LocalScript', Frame) frame = script.Parent frame.Draggable = true frame.Active = true frame.Selectable = true end coroutine.wrap(OGVDEV_fake_script)() local function EKFIWUG_fake_script() -- Frame.Buttons local script = Instance.new('LocalScript', Frame) local MAIN = script.Parent MAIN["Marker ESP"].MouseButton1Down:Connect(function() local Attach1 = Instance.new("Attachment") Attach1.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart for i,v in pairs(game.Workspace:GetChildren()) do if string.find(v.Name, "Marker") ~= nil then local attach2 = Instance.new("Attachment") attach2.Parent = v:FindFirstChildWhichIsA("Part") local line = Instance.new("Beam") line.Parent = v:FindFirstChildWhichIsA("Part") line.Attachment0 = Attach1 line.Attachment1 = attach2 line.FaceCamera = true line.Width0 = .1 line.Width1 = .1 end end end) MAIN["TPRANDOM"].MouseButton1Down:Connect(function() local MarkerTable = {} for i,v in pairs(game.Workspace:GetChildren()) do if string.find(v.Name, "Marker") ~= nil then table.insert(MarkerTable, v) end end local e = 0 for _ in pairs(MarkerTable) do e = e + 1; end local ran = math.random(1, e) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = MarkerTable[ran]:FindFirstChildWhichIsA("Part").CFrame end) end coroutine.wrap(EKFIWUG_fake_script)()

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PLS DONATE Script | RAINBOW RICKROLL BOOTH

local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))() local w = library:CreateWindow("PLS DONATE") local b = w:CreateFolder("Animated Booths") b:Toggle("Rickroll", function(bool) rickroll = bool end) spawn(function() while wait() do local text = {"We're no strangers to love","U know the rules and so do I","A full commitment's what I'm thinking of","You wouldn't get this from any other guy","I just wanna tell you how I'm feeling","Gotta make you understand","Never gonna give you up","Never gonna let you down","Never gonna run around and desert you","Never gonna make you cry","Never gonna say goodbye","Never gonna tell a lie and hert you","We've known eachother for so long","Your heart's been aching but you're too shy to say it","Inside we both know what's been goin' on","We know the game and we're gonna play it","And if you ask me how I'm feeling","Don't tell me you're too blind to see","Never gonna give you up","Never gonna let you down","Never gonna run around and desert you","Never gonna make you cry","Never gonna say goodbye","Never gonna tell a lie and hert you","Never gonna give you up","Never gonna let you down","Never gonna run around and desert you","Never gonna make you cry","Never gonna say goodbye","Never gonna tell a lie and hert you"} for i = 1,#text,1 do if not rickroll then break end local args = { [1] = text[i], [2] = "booth" } game:GetService("ReplicatedStorage").Events.EditBooth:FireServer(unpack(args)) wait(3) end end end)

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Thief Simulator Script | AUTO ROB ATM, GET GOOD BAG

Created by Killo Features: AUTO ROB ATM while wait() do local args = { [1] = workspace.Map.ATMs.Model } game:GetService("ReplicatedStorage").FrameworkReplicated.DataStreams["GameTaskCompleted_Functionv.05"]:InvokeServer(unpack(args)) end GET GOOD BAG local args = { [1] = "Backpack", [2]…

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