Accelerate X Beta Script | AUTOFARM – OPEN SOURCE

local UsId = game.Players.LocalPlayer.UserId local Car local Sped = game:GetService("Players").LocalPlayer.PlayerGui["A-Chassis Interface"]["New_ACLR8_Gauges"].Cluster.Speed function startswith(startswith, thestring) if string.sub(thestring, 1, string.len(startswith)) == startswith then return true else return false end end for i, v in pairs(game:GetService("Workspace").Cars:GetChildren()) do if startswith(tostring(UsId), v.Name) == true then Car = v end end local Part = Car.PrimaryPart function SetPos(position) Car:SetPrimaryPartCFrame(position) end local Ok = Instance.new("BodyVelocity", Part) Ok.Name = "Farm" SetPos(CFrame.new(-2587, 285, -3683)) while true do wait(0.5) SetPos(CFrame.new(-2587, 285, -3683)) if tonumber(Sped.Text) <= 180 then Ok.Velocity = Vector3.new(0, 0, -9999999) else Ok.Velocity = Vector3.new(0, 0, 0) end end

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Ninja Legends Script GUI | AUTO SLASH, AITO SELL, AUTO BUY & MORE!

_G.Color = Color3.fromRGB(66, 135, 245) _G.Color2 = Color3.fromRGB(66, 135, 245) local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/slightten/ui-libs/main/funni"))() local window = library:CreateWindow("Die Hub Ninja Legends", Enum.KeyCode.RightControl) local plr = game.Players.LocalPlayer local tab1 = window:CreateTab("Main") local tab2 = window:CreateTab("Misc") local sect2 = tab2:CreateSector("Misc", 'left') sect2:AddLabel("V3rm borntodie1") --Game Data local ranks = {} for i,v in pairs(game:GetService("ReplicatedStorage").Ranks.Ground:GetChildren()) do table.insert(ranks,tostring(v)) end local teleports = {} for i,v in pairs(game:GetService("Workspace").areaTeleportParts:GetChildren()) do table.insert(teleports,tostring(v)) end -- Autofarm local sect1 = tab1:CreateSector("Farming", 'left') sect1:AddToggle("Auto Swing", false, function(a) aa = a while aa do task.wait() local ohString1 = "swingKatana" game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(ohString1) end end) sect1:AddToggle("Auto Sell", false, function(b) bb = b while bb do task.wait() game:GetService("Workspace").sellAreaCircles.sellAreaCircle16.circleInner.CFrame = CFrame.new(50,50,50) game:GetService("Workspace").sellAreaCircles.sellAreaCircle16.circleInner.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position) end end) sect1:AddToggle("Auto Buy Swords", false, function(c) cc = c while cc do task.wait() local ohString1 = "buyAllSwords" local ohString2 = "Blazing Vortex Island" game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(ohString1, ohString2) end end) sect1:AddToggle("Auto Buy Belts", false, function(d) dd = d while dd do task.wait() local ohString1 = "buyAllBelts" local ohString2 = "Blazing Vortex Island" game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(ohString1, ohString2) end end) sect1:AddToggle("Auto Buy Ranks", false, function(e) ee = e while ee do task.wait() for i = 1,#ranks do local ohString1 = "buyRank" local ohString2 = ranks[i] game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(ohString1, ohString2) end end end) sect1:AddToggle("Auto Buy Skills", false, function(f) ff = f while ff do task.wait() local ohString1 = "buyAllSkills" local ohString2 = "Blazing Vortex Island" game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(ohString1, ohString2) end end) sect1:AddToggle("Auto Hoops", false, function(g) gg = g while gg do task.wait() for i,v in pairs(game:GetService("Workspace").Hoops:GetChildren()) do v.touchPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position) wait(0.02) end end end) sect1:AddButton("Auto Chest", function() for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if string.match(v.Name,"Chest") and v:IsA("Model") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.circleOuter.Position) game.Players.LocalPlayer.Character.Humanoid.Jump = true wait(0.5) end end end) --Teleport to all local sect3 = tab1:CreateSector("Teleport", 'right') sect3:AddButton("Discover all Islands",function() for i = 1,#teleports do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").areaTeleportParts[teleports[i]].Position) wait() end end)

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Attack Simulator Script | HP STYLE AUTO FARM

_G.Toggle = true -- Set this to true or false, If you need help with this I lost hope in you _G.Areas = "Spawn" -- Spawn, GetService _G.Hp = 100 -- Put your Hp Of the Mob YOu Wish To Farm (Must Be Real Numbers) _G.Delay = 3 -- Recommend a high number since this is a shitty type farm while _G.Toggle do wait(0) for i,v in pairs(game:GetService("Workspace")["__AREAS"][_G.Areas]:GetDescendants()) do if v.ClassName == "MeshPart" then if v.Health.Value < _G.Hp then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame wait(_G.Delay) end end end end

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