local ItemToSearchFor = "AKM" -- Item you want
local BlacklistedNames = {"Stock", "Front", "Handle", "Hider", "Brake"} -- Blacklisted Items
function IsBlacklisted(Name)
local Pass = false
for NameIndex,BlacklistedName in pairs(BlacklistedNames) do
if Name:lower():find(BlacklistedName:lower()) then
Pass = true
break
end
end
return Pass
end
local Module = require(game.Players.LocalPlayer.PlayerGui.MainGui.Modules.InventoryFunctions)
local InventoriesSearched = {}
for _,v in next, workspace:GetDescendants() do
if v:IsA("StringValue") and v.Name:lower():find(ItemToSearchFor:lower()) and IsBlacklisted(v.Name) == false and v.Parent.Name == "Inventory" and not (InventoriesSearched[v.Parent.Parent] or InventoriesSearched[v.Parent.Parent.Parent.Parent]) then
local ObjectToLoot = v.Parent.Parent
if ObjectToLoot:IsA("Model") then else
ObjectToLoot = ObjectToLoot.Parent.Parent
end
InventoriesSearched[ObjectToLoot] = true
if ObjectToLoot.PrimaryPart then
if not game.Players:GetPlayerFromCharacter(ObjectToLoot) then
Module.self.GameplayVariables.CurrentContainer.Value = ObjectToLoot
game:GetService("ReplicatedStorage").Remotes.Loot:InvokeServer(Module.self.GameplayVariables.CurrentContainer.Value, game.Players.LocalPlayer.Character.PrimaryPart.Position)
Module:ToggleBackpack(true, true)
wait(0.5)
for _,Cont in next, game.Players.LocalPlayer.PlayerGui.MainGui.MainFrame.BackpackFrame.Loot.Inventory.ScrollingFrame:GetDescendants() do
if Cont.Name == "Item" and Cont:IsA("ObjectValue") and Cont.Value and Cont.Value.Name:lower():find(ItemToSearchFor:lower()) and IsBlacklisted(Cont.Value.Name) == false then
game:GetService("ReplicatedStorage").Remotes.QuickLoot:FireServer(Cont.Parent.Name)
end
end
wait(0.5)
game:GetService("ReplicatedStorage").Remotes.Loot:InvokeServer(nil)
end
end
end
end