[UPDATE 3] Anime Fighting Simulator X Script | Neverlose – AUTOFARM & MORE!

local Players = game:GetService("Players") local Client = Players.LocalPlayer local TweenService = game:GetService("TweenService") local Workspace = game:GetService("Workspace") local Neverlose_Main = loadstring(game:HttpGet("https://raw.githubusercontent.com/Mana42138/Neverlose-UI/main/Source.lua"))() local win = Neverlose_Main:Window({ Title = "NEVERLOSE", CFG = "Neverlose", Key = Enum.KeyCode.H, External = { KeySystem = false, Key = loadstring(game:HttpGet("https://pastebin.com/raw/qbJ9JtTW"))() } }) function GetRemote(name) for i,v in pairs(game:GetService("ReplicatedStorage").Events:GetChildren()) do local R_Name = string.upper(v.Name) if string.find(R_Name, string.upper(name)) then return game:GetService("ReplicatedStorage").Events[v.Name] end end end function SendKeyEvent(key) game:GetService("VirtualInputManager"):SendKeyEvent(true,key,false,game) end local TabSection1 = win:TSection("Farming") local TabSection2 = win:TSection("Other") local tab = TabSection1:Tab("Autofarm") local QuestTab = TabSection1:Tab("Quests") local Teleport = TabSection2:Tab("Teleport") local Teleport = Teleport:Section("Teleportation") local Farms = tab:Section("Traning") local Farm_Mob = tab:Section("Mob Farm") local Exploits = tab:Section("Exploits") local Chest_Farm = tab:Section("Chest Farming") local Upgrades = tab:Section("Upgrades") local Mix = tab:Section("Collect") local CreditSection = tab:Section("Credits") CreditSection:Slider("Mana#9724", 0, 1, 0, function() end) local JoinDiscord = CreditSection:Toggle("Discord", function(t) Neverlose_Main:Notify({ Title = "Script", Text = "Discord Copied to Clipboard", Time = 2 }) setclipboard("https://discord.gg/qq6WgyMwkw") hasclicked = t end) spawn(function() while task.wait() do if hasclicked then JoinDiscord:Set(false) end end end) Farms:Toggle('Train Strength', function(t) Train_Strength = t end) task.spawn(function() while task.wait() do if Train_Strength then pcall(function() local MainStr = "Strength" GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr) end) end end end) Farms:Toggle('Train Durability', function(t) Train_Durability = t end) task.spawn(function() while task.wait() do if Train_Durability then pcall(function() local MainStr = "Durability" GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr) end) end end end) Farms:Toggle('Train Chakra', function(t) Train_Chakra = t end) task.spawn(function() while task.wait() do if Train_Chakra then pcall(function() local MainStr = "Chakra" GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr) end) end end end) Farms:Toggle('Train Sword', function(t) Train_Sword = t end) task.spawn(function() while task.wait() do if Train_Sword then pcall(function() local MainStr = "Sword" GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr) end) end end end) Farms:Toggle('Train Speed', function(t) Train_Speed = t end) task.spawn(function() while task.wait() do if Train_Speed then pcall(function() local MainStr = "Speed" GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr) end) end end end) for i,v in pairs(getconnections(game.Players.LocalPlayer.Idled)) do v:Disable() end local ANAFK = Farms:Toggle("Anti-Afk", function() for i,v in pairs(getconnections(game.Players.LocalPlayer.Idled)) do v:Disable() end end) ANAFK:Set(true) local Mobs_Table = {} for i,v in pairs(game:GetService("ReplicatedStorage").Assets.Mobs:GetChildren()) do if v.ClassName == "Folder" then for i,v in pairs(v:GetChildren()) do table.insert(Mobs_Table, v.Name) end end if v.ClassName == "Model" then table.insert(Mobs_Table, v.Name) end end Farm_Mob:Dropdown("Select Mob", Mobs_Table, function(t) Selected_Mob = t end) Farm_Mob:Toggle("Farm Selected Mob", function(t) Farm_Selected_Mob = t end) task.spawn(function() while task.wait() do if Farm_Selected_Mob then pcall(function() for i,v in pairs(game:GetService("Workspace").Scriptable.Mobs:GetChildren()) do if string.find(string.lower(v.Name), string.lower(Selected_Mob)) and v:FindFirstChild("HumanoidRootPart") and v then repeat task.wait() Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(90), 0,0) until not v:FindFirstChild("HumanoidRootPart") or not v.Parent or not v or Farm_Selected_Mob == false end end end) end end end) Upgrades:Toggle('Upgrade Strength', function(t) Upgrade_Strength = t end) task.spawn(function() while task.wait() do if Upgrade_Strength then pcall(function() local MainStr = "Strength" GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr) end) end end end) Upgrades:Toggle('Upgrade Durability', function(t) Upgrade_Durability = t end) task.spawn(function() while task.wait() do if Upgrade_Durability then pcall(function() local MainStr = "Durability" GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr) end) end end end) Upgrades:Toggle('Upgrade Chakra', function(t) Upgrade_Chakra = t end) task.spawn(function() while task.wait() do if Upgrade_Chakra then pcall(function() local MainStr = "Chakra" GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr) end) end end end) Upgrades:Toggle('Upgrade Sword', function(t) Upgrade_Sword = t end) task.spawn(function() while task.wait() do if Upgrade_Sword then pcall(function() local MainStr = "Sword" GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr) end) end end end) Upgrades:Toggle('Upgrade Speed', function(t) Upgrade_Speed = t end) task.spawn(function() while task.wait() do if Upgrade_Speed then pcall(function() local MainStr = "Speed" GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr) end) end end end) Mix:Toggle("Auto Claim Daily", function(t) Auto_Daily = t end) task.spawn(function() while task.wait() do if Auto_Daily then pcall(function() GetRemote("Rewards/RemoteEvent"):FireServer('ClaimDaily') end) end end end) Mix:Toggle("Auto Claim Achievement", function(t) Auto_Claim_Achievement = t end) task.spawn(function() while task.wait(1) do if Auto_Claim_Achievement then pcall(function() for i,v in pairs(Client.PlayerGui.Menu.PagesContainer.Achievements.container.Content:GetChildren()) do if v:IsA("ScrollingFrame") then for i,v in pairs(v:GetChildren()) do if v:FindFirstChildOfClass("Frame") then local modifiedString = v.Name:gsub("(%a)(%d)", "%1_%2") GetRemote("Achievements/RemoteEvent"):FireServer('ClaimAchievement', modifiedString) end end end end end) end end end) Exploits:Toggle("Inf Stamina", function(t) INF_Stamina = t end) task.spawn(function() while task.wait(.5) do if INF_Stamina then pcall(function() GetRemote("Stamina/RemoteEvent"):FireServer('Use', -9e9) end) end end end) Chest_Farm:Toggle("Main Chest Switch", function(t) Chest_Main = t end) Chest_Farm:Toggle("Farm Common", function(t) Farm_Common = t end) Chest_Farm:Toggle("Farm Rare", function(t) Farm_Rare = t end) Chest_Farm:Toggle("Farm Epic", function(t) Farm_Epic = t end) Chest_Farm:Toggle("Farm Legendary", function(t) Farm_Legendary = t end) Chest_Farm:Slider("-_-", 0, 1, 0, function() end) Chest_Farm:Toggle("Smart Chest Farm", function(t) Smart_Chest_Farm = t end) Chest_Farm:Toggle("Notify Chest Spawn", function(t) Notify_Chest_Spawn = t end) function GetChestAllow() local ReturnTable = {} if Farm_Legendary then table.insert(ReturnTable, "legendary") end if Farm_Epic then table.insert(ReturnTable, "epic") end if Farm_Rare then table.insert(ReturnTable, "rare") end if Farm_Common then table.insert(ReturnTable, "common") end if Smart_Chest_Farm then ReturnTable = { 'legendary', 'epic', 'rare', 'common' } return ReturnTable end return ReturnTable end task.spawn(function() while task.wait(.5) do if Chest_Main then pcall(function() local chests = game:GetService("Workspace").Scriptable.Crates:GetChildren() local allowedChests = GetChestAllow() local highestPriorityChest = nil local BetterTeleport = nil local highestPriority = -1 for i, v in pairs(chests) do if table.find(allowedChests, v.Name) then local priority = 0 if v.Name == "legendary" then priority = 3 elseif v.Name == "epic" then priority = 2 elseif v.Name == "rare" then priority = 1 end if priority > highestPriority then highestPriority = priority highestPriorityChest = v end if v:FindFirstChild("PP") then BetterTeleport = true else BetterTeleport = false end end end if highestPriorityChest then if BetterTeleport then Client.Character.HumanoidRootPart.CFrame = highestPriorityChest.PP.CFrame else Client.Character.HumanoidRootPart.CFrame = highestPriorityChest:GetModelCFrame() end task.wait(.5) end end) end end end) task.spawn(function() while task.wait() do if Chest_Main or Smart_Chest_Farm then pcall(function() SendKeyEvent("E") end) end end end) game:GetService("Workspace").Scriptable.Crates.ChildAdded:Connect(function(v) if Notify_Chest_Spawn then Neverlose_Main:Notify({ Title = "Chests", Text = "New: "..tostring(v.Name), Time = 2 }) end end) local TPVar = {} for i,v in pairs(game:GetService("Workspace").Scriptable.TrainingsAreas:GetChildren()) do TPVar[v.Name] = Teleport:Toggle(v.Name, function(t) if t then Client.Character.HumanoidRootPart.CFrame = v.CFrame Neverlose_Main:Notify({ Title = "Game", Text = "Teleported to: "..v.Name, Time = 2 }) end HasTP = t end) spawn(function() while task.wait() do if HasTP then TPVar[v.Name]:Set(false) end end end) end local Testsom = require(game:GetService("ReplicatedStorage").util.Quests.Main.BanditQuest) local Everyone = QuestTab:Section("KillMobs Quests") local Table_Quests = {} for i,v in pairs(game:GetService("ReplicatedStorage").util.Quests.Main:GetChildren()) do if v.Name ~= "FirstQuest" then table.insert(Table_Quests, v.Name) end end function GetAllQuests() local ReturnTable = { ["KillMob"] = {}, ["Stat"] = {} } for i,v1 in pairs(game:GetService("ReplicatedStorage").util.Quests.Main:GetChildren()) do local MainReq = require(v1) for i,v in pairs(MainReq.Quests) do if v.Type == "KillMob" then ReturnTable["KillMob"][v.Name] = { ["Mob"] = v.Objectives[1].Mob, ["Goal"] = v.Objectives[1].Goal, ["QuestName"] = v.Name, ["QuestIndex"] = i, ["Reward"] = v.Rewards["Yen"]["Amount"] } table.insert(ReturnTable["KillMob"], MainReq.Quests) end end end return ReturnTable end Everyone:Dropdown("Select Quest", Table_Quests, function(t) Quest_Selected = t end) Everyone:Toggle("Farm Quest & Mob", function(t) Start_Everyone_Farming = t end) local QIndex = Everyone:Slider("Quest Index", 1, 3, 1, function(t) Selected_Quest_Index = t end) QIndex:Set(1) function AcceptQuest(QuestName) GetRemote("Quests/RemoteEvent"):FireServer("StartQuest", QuestName, Selected_Quest_Index) end task.spawn(function() while task.wait() do if Start_Everyone_Farming then pcall(function() AcceptQuest(Quest_Selected) for i,v in pairs(game:GetService("Workspace").Scriptable.Mobs:GetChildren()) do if string.find(string.lower(v.Name), string.lower(Testsom.Quests[Selected_Quest_Index].Objectives[1].Mob)) and v:FindFirstChild("HumanoidRootPart") and v then repeat task.wait() Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(90), 0,0) until not v:FindFirstChild("HumanoidRootPart") or not v.Parent or not v or Start_Everyone_Farming == false end end end) end end end) Everyone:Toggle("First Quest [Boom]", function(t) Auto_Quest_Boom = t end) task.spawn(function() while task.wait() do if Auto_Quest_Boom then pcall(function() GetRemote("Quests/RemoteEvent"):FireServer("StartQuest", 'FirstQuest') end) end end end)

Continue Reading[UPDATE 3] Anime Fighting Simulator X Script | Neverlose – AUTOFARM & MORE!

Restaurant Tycoon 2 Script | WORKERS ALWAYS HAPPY

local MotiveMin = 95 -- How much motivation is needed to put worker on break local MotiveMax = 100 -- How much motivation is needed to put worker back to work local plr = game.Players.LocalPlayer local Tycoons = workspace.Tycoons:GetChildren() local WorkerOptions = game:GetService("ReplicatedStorage").Events.WorkerOptions if not getgenv().Connections then getgenv().Connections = {} print('Made connections') else for i, v in pairs(getgenv().Connections) do v:Disconnect() print('Disconnected') end getgenv().Connections = {} end function GetTycoon() local t, tt for i, v in pairs(workspace.Tycoons:GetChildren()) do if v.Player.Value == plr then t = v tt = true break else t = false tt = false end end return { t, tt } end local Tycoon print('Waiting for tycoon') while not Tycoon do local t = GetTycoon() if t[2] then Tycoon = t[1] end wait(0.1) -- Wait for a short interval before checking again end local Workers = Tycoon.Workers:GetChildren() for i, worker in pairs(Workers) do local MotiveVal = worker.Motivation table.insert(getgenv().Connections, MotiveVal.Changed:Connect(function() if MotiveVal.Value < MotiveMin then WorkerOptions:FireServer("PutOnBreak", worker.Name, true) elseif MotiveVal.Value >= MotiveMax then WorkerOptions:FireServer("PutOnBreak", worker.Name, false) end end)) end

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Underworld Realm [Update 0.3] Script | AUTO FARM & MORE!

local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local ae = workspace:FindFirstChild("BattleRoomModel1") local ae2 = workspace:FindFirstChild("BattleRoomModel2") getgenv().Farm = true while Farm == true do wait(0.1) if ae then if ae:FindFirstChild("Script").Player1.Value.Name == LocalPlayer.Name and ae:FindFirstChild("Napstablook") then LocalPlayer.Character.HumanoidRootPart.CFrame = ae:FindFirstChild("Napstablook").HumanoidRootPart.CFrame local args = { [1] = { [1] = "Attack" } } game:GetService("ReplicatedStorage").Items.Weapons:FindFirstChild("Soul Sword").AttacksRemote:FireServer(unpack(args)) elseif not ae:FindFirstChild("Napstablook") and ae:FindFirstChild("Script").Player1.Value.Name == LocalPlayer.Name then print("Not found") getgenv().Farm = false elseif ae2 then if ae2:FindFirstChild("Script").Player1.Value.Name == LocalPlayer.Name then LocalPlayer.Character.HumanoidRootPart.CFrame = ae2:FindFirstChild("Napstablook").HumanoidRootPart.CFrame local args = { [1] = { [1] = "Attack" } } game:GetService("ReplicatedStorage").Items.Weapons:FindFirstChild("Soul Sword").AttacksRemote:FireServer(unpack(args)) elseif not ae2:FindFirstChild("Napstablook") and ae2:FindFirstChild("Script").Player1.Value.Name == LocalPlayer.Name then print("Not found") getgenv().Farm = false end end end end

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Burn Stuff And Get Rich Script | AUTO FARM & MORE!

-- Locals local Root local Items = {} local SelectedItem local PerfectItemPrice = 0 local PerfectItemName = "None" -- Setting Up The Items Table for i, v in pairs(game:GetService("ReplicatedStorage").ITEMS:GetChildren()) do if not table.find(Items, v.Name) then table.insert(Items, v.Name) end end -- Script Functions function Buy(Item) game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("BuyItem"):InvokeServer(Item) end function AutoRebirth() game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Rebirth"):FireServer() end function Autoburn() for i, v in pairs(game:GetService("Workspace").BURNABLES:GetChildren()) do if v.Name == game:GetService("Players").LocalPlayer.Name then Root = tostring(v.Name) if game:GetService("Players").LocalPlayer.Character:FindFirstChild("Blowtorch") then for i, v in pairs(game:GetService("Workspace").BURNABLES[Root]:GetChildren()) do game:GetService("Players").LocalPlayer.Character.Blowtorch.FIRE:FireServer(game:GetService("Workspace"):WaitForChild("BURNABLES"):WaitForChild(Root):WaitForChild(tostring(v.Name))) end else for i, v in pairs(game:GetService("Workspace").BURNABLES[Root]:GetChildren()) do game:GetService("Players").LocalPlayer.Backpack.Blowtorch.FIRE:FireServer(game:GetService("Workspace"):WaitForChild("BURNABLES"):WaitForChild(Root):WaitForChild(tostring(v.Name))) end end end end end function AutoPurchase() for i, v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.Shop.Frame.ScrollingFrame:GetChildren()) do if v:IsA("Frame") and v.cost.Value < game:GetService("Players").LocalPlayer.leaderstats.Money.Value and v.cost.Value > PerfectItemPrice then PerfectItemPrice = tonumber(v.cost.Value) print(v.Name) end end for i, v in pairs(game:GetService("ReplicatedStorage").ITEMS:GetChildren()) do local getprice = require(v) if getprice.cost == PerfectItemPrice then PerfectItemName = tostring(v.Name) print(v.Name, getprice.cost) end end Buy(PerfectItemName) end -- Loading The Script local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))() local Window = OrionLib:MakeWindow({ Name = "Burning Blitz (https://dsc.gg/boatblitz)", HidePremium = false, SaveConfig = true, ConfigFolder = "OrionTest", IntroText = "Burn Stuff And Get Rich" }) local Tab = Window:MakeTab({ Name = "Autofarm", Icon = "rbxassetid://4483345998", PremiumOnly = false }) local Section = Tab:AddSection({ Name = "Autofarm" }) Tab:AddToggle({ Name = "Auto Burn", Default = false, Callback = function(Value) getgenv().Autoburn = Value while Autoburn == true do Autoburn() task.wait(1) end end }) Tab:AddToggle({ Name = "Auto Purchase", Default = false, Callback = function(Value) getgenv().AutoPurch = Value while AutoPurch == true do AutoPurchase() task.wait(2) end end }) Tab:AddToggle({ Name = "Auto Rebirth", Default = false, Callback = function(Value) getgenv().Rebirthing = Value while Rebirthing == true do AutoRebirth() task.wait(10) end end }) local Tab = Window:MakeTab({ Name = "Misc", Icon = "rbxassetid://4483345998", PremiumOnly = false }) local Section = Tab:AddSection({ Name = "Auto Buy" }) Tab:AddDropdown({ Name = "Selected Item", Default = "None", Options = Items, Callback = function(Value) SelectedItem = Value end }) Tab:AddToggle({ Name = "Autobuy Item", Default = false, Callback = function(Value) getgenv().Autobuy = Value while Autobuy == true do Buy(SelectedItem) task.wait(2) end end }) local Section = Tab:AddSection({ Name = "Others" }) Tab:AddButton({ Name = "Get Flamethrower", Callback = function() local FreeFlamethrower = game:GetService("ReplicatedStorage").Flamethrower:Clone() FreeFlamethrower.Parent = game:GetService("Players").LocalPlayer.Backpack end }) OrionLib:Init()

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