Shockwave Racing Script | AUTOFARM BOOMERANG ROUNDS

local TweenService = game:GetService("TweenService") local Finish = game:GetService("Workspace").Finish.Finish local player = game:GetService("Players").LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") local function teleportToFinish() local finishPos = Finish.Position local middleOffset = Vector3.new(0, Finish.Size.Y/2, 0) local targetPos = finishPos + middleOffset local tweenInfo = TweenInfo.new( 2.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, -1, true, 0 ) local tween = TweenService:Create(humanoid.RootPart, tweenInfo, { CFrame = CFrame.new(targetPos) }) tween.Completed:Connect(function() wait(1.5) teleportToFinish() end) tween:Play() end teleportToFinish()

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