Shockwave Racing Script | AUTOFARM BOOMERANG ROUNDS

local TweenService = game:GetService("TweenService") local Finish = game:GetService("Workspace").Finish.Finish local player = game:GetService("Players").LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") local function teleportToFinish() local finishPos = Finish.Position local middleOffset = Vector3.new(0, Finish.Size.Y/2, 0) local targetPos = finishPos + middleOffset local tweenInfo = TweenInfo.new( 2.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, -1, true, 0 ) local tween = TweenService:Create(humanoid.RootPart, tweenInfo, { CFrame = CFrame.new(targetPos) }) tween.Completed:Connect(function() wait(1.5) teleportToFinish() end) tween:Play() end teleportToFinish()

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Project Spectre Script | AUTOFARM, AUTO CASH

local player = game:GetService("Players") local lplayer = player.LocalPlayer local character = lplayer.Character local mobname = { "Arlo", "Blyke", "Cripple", "Isen", "Volcan", "Zeke", "Remi", "Byron", "Orrin", "Farrah", "Seraphine" } getgenv().autotp = true while autotp do local function mobn() for _, mob in ipairs(game.Workspace:GetChildren()) do if mob:FindFirstChild("HumanoidRootPart") and mob:FindFirstChild("Humanoid") then local compare = (character.HumanoidRootPart.Position - mob.HumanoidRootPart.Position).Magnitude if compare < 25 and compare > 0 and mob.Humanoid.Health > 0 and table.find(mobname, mob.Name) then return mob end end end end local mobpath = mobn() if mobpath ~= nil then repeat for i = 1,5 do local value = workspace.Entexio.Cancellations.Value game:GetService("ReplicatedStorage"):WaitForChild("Punch"):FireServer(mobpath.Humanoid,i,value) end wait() until mobpath.Humanoid.Health <= 0 end wait() end Someone Clean this up I tried making one

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[Toji] Sakura Stand Script | OFA FARMER

-- Put in autoexe getgenv().Start = true getgenv().FastVersion = true -- For good executors with fast loading like krnl getgenv().NotifyWebHook = "WebHookUrl" -- If you want to be notified everytime you get a OFA if getgenv().Start == true then loadstring(game:HttpGet("https://raw.githubusercontent.com/Lvl9999/OneForAll/main/SakuraStand"))(); end

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ZO ぞ SAMURAI Script | ZQ SAMUR4I PAID CRACKED

-- Configuration (you can customize these values) local setspeed = 55 -- You can change the walkspeed here local highlightColor = Color3.fromRGB(0, 255, 0) -- Green color local highlightTransparency = 0.5 -- Highlight transparency local rotationSpeed = 75 -- Desired rotation speed (in degrees per second) -- WalkSpeed Spoof Script local WalkSpeedSpoof = getgenv().WalkSpeedSpoof local Disable = WalkSpeedSpoof and WalkSpeedSpoof.Disable if Disable then Disable() end local cloneref = cloneref or function(...) return ... end local WalkSpeedSpoof = {} local Players = cloneref(game:GetService("Players")) if not Players.LocalPlayer then Players:GetPropertyChangedSignal("LocalPlayer"):Wait() end local lp = cloneref(Players.LocalPlayer) local split = string.split local GetDebugIdHandler = Instance.new("BindableFunction") local TempHumanoid = Instance.new("Humanoid") local cachedhumanoids = {} local CurrentHumanoid local newindexhook local indexhook function GetDebugIdHandler.OnInvoke(obj: Instance): string return obj:GetDebugId() end local function GetDebugId(obj: Instance): string return GetDebugIdHandler:Invoke(obj) end local function GetWalkSpeed(obj: any): number TempHumanoid.WalkSpeed = obj return TempHumanoid.WalkSpeed end function cachedhumanoids:cacheHumanoid(DebugId: string, Humanoid: Humanoid) cachedhumanoids[DebugId] = { currentindex = indexhook(Humanoid, "WalkSpeed"), lastnewindex = nil } return self[DebugId] end indexhook = hookmetamethod(game, "__index", function(self, index) if not checkcaller() and typeof(self) == "Instance" then if self:IsA("Humanoid") then local DebugId = GetDebugId(self) local cached = cachedhumanoids[DebugId] if self:IsDescendantOf(lp.Character) or cached then if type(index) == "string" then local cleanindex = split(index, "\0")[1] if cleanindex == "WalkSpeed" then if not cached then cached = cachedhumanoids:cacheHumanoid(DebugId, self) end if not (CurrentHumanoid and CurrentHumanoid:IsDescendantOf(game)) then CurrentHumanoid = cloneref(self) end return cached.lastnewindex or cached.currentindex end end end end end return indexhook(self, index) end) newindexhook = hookmetamethod(game, "__newindex", function(self, index, newindex) if not checkcaller() and typeof(self) == "Instance" then if self:IsA("Humanoid") then local DebugId = GetDebugId(self) local cached = cachedhumanoids[DebugId] if self:IsDescendantOf(lp.Character) or cached then if type(index) == "string" then local cleanindex = split(index, "\0")[1] if cleanindex == "WalkSpeed" then if not cached then cached = cachedhumanoids:cacheHumanoid(DebugId, self) end if not (CurrentHumanoid and CurrentHumanoid:IsDescendantOf(game)) then CurrentHumanoid = cloneref(self) end cached.lastnewindex = GetWalkSpeed(newindex) return CurrentHumanoid.WalkSpeed end end end end end return newindexhook(self, index, newindex) end) function WalkSpeedSpoof:Disable() WalkSpeedSpoof:RestoreWalkSpeed() hookmetamethod(game, "__index", indexhook) hookmetamethod(game, "__newindex", newindexhook) GetDebugIdHandler:Destroy() TempHumanoid:Destroy() table.clear(WalkSpeedSpoof) getgenv().WalkSpeedSpoof = nil end function WalkSpeedSpoof:GetHumanoid() return CurrentHumanoid or (function() local char = lp.Character local Humanoid = char and char:FindFirstChildWhichIsA("Humanoid") or nil if Humanoid then cachedhumanoids:cacheHumanoid(Humanoid:GetDebugId(), Humanoid) return cloneref(Humanoid) end end)() end function WalkSpeedSpoof:SetWalkSpeed(speed) local Humanoid = WalkSpeedSpoof:GetHumanoid() if Humanoid then local connections = {} local function AddConnectionsFromSignal(Signal) for i, v in getconnections(Signal) do if v.State then v:Disable() table.insert(connections, v) end end end AddConnectionsFromSignal(Humanoid.Changed) AddConnectionsFromSignal(Humanoid:GetPropertyChangedSignal("WalkSpeed")) Humanoid.WalkSpeed = speed for i, v in connections do v:Enable() end end end function WalkSpeedSpoof:RestoreWalkSpeed() local Humanoid = WalkSpeedSpoof:GetHumanoid() if Humanoid then local cached = cachedhumanoids[Humanoid:GetDebugId()] if cached then WalkSpeedSpoof:SetWalkSpeed(cached.lastnewindex or cached.currentindex) end end end getgenv().WalkSpeedSpoof = WalkSpeedSpoof if setspeed then WalkSpeedSpoof:SetWalkSpeed(setspeed) end -- settings local settings = { defaultcolor = Color3.fromRGB(255,0,0), teamcheck = false, teamcolor = false }; -- services local runService = game:GetService("RunService"); local players = game:GetService("Players"); -- variables local localPlayer = players.LocalPlayer; local camera = workspace.CurrentCamera; -- functions local newVector2, newColor3, newDrawing = Vector2.new, Color3.new, Drawing.new; local tan, rad = math.tan, math.rad; local round = function(...) local a = {}; for i,v in next, table.pack(...) do a[i] = math.round(v); end return unpack(a); end; local wtvp = function(...) local a, b = camera.WorldToViewportPoint(camera, ...) return newVector2(a.X, a.Y), b, a.Z end; local espCache = {}; local function createEsp(player) local drawings = {}; drawings.box = newDrawing("Square"); drawings.box.Thickness = 1; drawings.box.Filled = false; drawings.box.Color = settings.defaultcolor; drawings.box.Visible = false; drawings.box.ZIndex = 2; drawings.boxoutline = newDrawing("Square"); drawings.boxoutline.Thickness = 3; drawings.boxoutline.Filled = false; drawings.boxoutline.Color = newColor3(); drawings.boxoutline.Visible = false; drawings.boxoutline.ZIndex = 1; espCache[player] = drawings; end local function removeEsp(player) if rawget(espCache, player) then for _, drawing in next, espCache[player] do drawing:Remove(); end espCache[player] = nil; end end local function updateEsp(player, esp) local character = player and player.Character; if character then local cframe = character:GetModelCFrame(); local position, visible, depth = wtvp(cframe.Position); esp.box.Visible = visible; esp.boxoutline.Visible = visible; if cframe and visible then local scaleFactor = 1 / (depth * tan(rad(camera.FieldOfView / 2)) * 2) * 1000; local width, height = round(4 * scaleFactor, 5 * scaleFactor); local x, y = round(position.X, position.Y); esp.box.Size = newVector2(width, height); esp.box.Position = newVector2(round(x - width / 2, y - height / 2)); esp.box.Color = settings.teamcolor and player.TeamColor.Color or settings.defaultcolor; esp.boxoutline.Size = esp.box.Size; esp.boxoutline.Position = esp.box.Position; end else esp.box.Visible = false; esp.boxoutline.Visible = false; end end -- main for _, player in next, players:GetPlayers() do if player ~= localPlayer then createEsp(player); end end players.PlayerAdded:Connect(function(player) createEsp(player); end); players.PlayerRemoving:Connect(function(player) removeEsp(player); end) runService:BindToRenderStep("esp", Enum.RenderPriority.Camera.Value, function() for player, drawings in next, espCache do if settings.teamcheck and player.Team == localPlayer.Team then continue; end if drawings and player ~= localPlayer then updateEsp(player, drawings); end end end) ------------- --Esp Players -------------- -- Function to create the menu local function createMenu() -- Create a ScreenGui for the menu local screenGui = Instance.new("ScreenGui") screenGui.Name = "WalkSpeedMenu" screenGui.Parent = game.Players.LocalPlayer.PlayerGui -- Create a Frame for the menu local menuFrame = Instance.new("Frame") menuFrame.Size = UDim2.new(0, 200, 0, 200) menuFrame.Position = UDim2.new(1, -210, 0, 10) -- Position on the right side menuFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) menuFrame.BorderSizePixel = 0 menuFrame.Parent = screenGui -- Create a TextButton for activating WalkSpeed local walkSpeedButton = Instance.new("TextButton") walkSpeedButton.Size = UDim2.new(0, 180, 0, 50) walkSpeedButton.Position = UDim2.new(0, 10, 0, 10) walkSpeedButton.BackgroundColor3 = Color3.fromRGB(0, 120, 215) walkSpeedButton.BorderSizePixel = 0 walkSpeedButton.Text = "WalkSpeed" walkSpeedButton.TextColor3 = Color3.fromRGB(255, 255, 255) walkSpeedButton.TextSize = 14 walkSpeedButton.Parent = menuFrame -- Create a TextButton for teleporting to a location local teleportButton = Instance.new("TextButton") teleportButton.Size = UDim2.new(0, 180, 0, 50) teleportButton.Position = UDim2.new(0, 10, 0, 70) teleportButton.BackgroundColor3 = Color3.fromRGB(0, 120, 215) teleportButton.BorderSizePixel = 0 teleportButton.Text = "Teleport" teleportButton.TextColor3 = Color3.fromRGB(255, 255, 255) teleportButton.TextSize = 14 teleportButton.Parent = menuFrame -- Create a TextButton for the new option (Rotate Character) local rotateCharacterButton = Instance.new("TextButton") rotateCharacterButton.Size = UDim2.new(0, 180, 0, 50) rotateCharacterButton.Position = UDim2.new(0, 10, 0, 130) rotateCharacterButton.BackgroundColor3 = Color3.fromRGB(0, 120, 215) rotateCharacterButton.BorderSizePixel = 0 rotateCharacterButton.Text = "Rotate Character" rotateCharacterButton.TextColor3 = Color3.fromRGB(255, 255, 255) rotateCharacterButton.TextSize = 14 rotateCharacterButton.Parent = menuFrame -- Function to execute when the WalkSpeed TextButton is clicked local function onWalkSpeedButtonClick() if setspeed then WalkSpeedSpoof:SetWalkSpeed(setspeed) walkSpeedButton.Text = "WalkSpeed" end end -- Function to execute when the Teleport TextButton is clicked local function onTeleportButtonClick() local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(258.0343627929, 1.7026300430297852, 287.22637939453125) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Swimming) wait(0.1) pl.CFrame = location end -- Function to execute when the Rotate Character TextButton is clicked local function onRotateCharacterButtonClick() local character = game.Players.LocalPlayer.Character if character then local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then local rootPart = character:FindFirstChild("HumanoidRootPart") if rootPart then while true do rootPart.CFrame = rootPart.CFrame * CFrame.Angles(0, math.rad(rotationSpeed), 0) wait() end end end end end -- Connect the TextButton's Click events to their respective functions walkSpeedButton.MouseButton1Click:Connect(onWalkSpeedButtonClick) teleportButton.MouseButton1Click:Connect(onTeleportButtonClick) rotateCharacterButton.MouseButton1Click:Connect(onRotateCharacterButtonClick) end -- Create the menu when the script runs createMenu() -- Create the menu when the player's character is added game.Players.LocalPlayer.CharacterAdded:Connect(createMenu)

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Project Spectre Script | KILL AURA

getgenv().killaura = true local mobname = { --add the name of the mob you want to killaura i suggest not adding arlo "Blyke", "Cripple", "Isen", "Volcan", "Zeke", "Remi", "Byron", "Orrin", "Farrah", "Seraphina", "John" } local Players = game:GetService("Players") local Player = Players.LocalPlayer local character = Player.Character local function mobn(character) for _, mob in ipairs(game.Workspace:GetChildren()) do if mob:FindFirstChild("HumanoidRootPart") and mob:FindFirstChild("Humanoid") then local compare = (character.HumanoidRootPart.Position - mob.HumanoidRootPart.Position).Magnitude if compare < 8 and compare > 0 and mob.Humanoid.Health > 0 and table.find(mobname, mob.Name) then --change the value of detection range here return mob end end end end local function onCharacterAdded(character) local humanoidRootPart = character:WaitForChild("HumanoidRootPart", math.huge) local humanoid = character:WaitForChild("Humanoid") while getgenv().killaura do local mobpath = mobn(character) if mobpath and game.Workspace:FindFirstChild(Player.Name) then repeat local value = game.Workspace:FindFirstChild(Player.Name).Cancellations.Value for i = 1,5 do character.HumanoidRootPart.CFrame = mobpath.HumanoidRootPart.CFrame * CFrame.new(0,0,4) --change the position of your self when tping around the mob here game:GetService("ReplicatedStorage"):WaitForChild("Punch"):FireServer(mobpath.Humanoid, i, value) end wait() until mobpath.Humanoid.Health <= 0 end wait() end end Player.CharacterAdded:Connect(onCharacterAdded) if Player.Character then onCharacterAdded(Player.Character) end

Continue ReadingProject Spectre Script | KILL AURA