Starving Artists Script | USE ANY IMAGE AS ARTWORK – PYTHON

DATA = WHAT_WAS_SET_TO_YOUR_CLIPBOARD ART_NAME = "ANYTHING" function ParseCells(cells) local Cells = {} for i,v in pairs(cells) do success, error = pcall(function() Color3.fromHex(v) end) if not success then table.insert(Cells, "ffffff") warn(v, success, 'hex failure | replacing with ffffff') else table.insert(Cells, v) end end return Cells end function SaveArt(name, cells) local data = {} data.Cells = ParseCells(cells) data.FrameColor = "ffffff" data.Name = name game:GetService("ReplicatedStorage").Remotes.CreateArt:InvokeServer(data) end SaveArt(ART_NAME, DATA)

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Sword Factory Script | BOSS ESP

wait(10) -- adjust based on your loading speed while true do wait() for i,v in pairs(game.Workspace.Mobs:GetDescendants()) do if v.Name == 'Torso' and v.Parent.Name == 'Noob' then if v.Parent.Config.Rarity.Value >= 64 then local Rarity = v.Parent.Config.Rarity.Value local BillboardGui = Instance.new('BillboardGui') local TextLabel = Instance.new('TextLabel') local godly = NumberRange.new(64,67) local unique = NumberRange.new(68,71) local exotic = NumberRange.new(72,75) local supreme = NumberRange.new(76,79) local celestial = NumberRange.new(80,83) local eternal = NumberRange.new(84,87) local cosmic = NumberRange.new(88,189) local Godly = Color3.new(255,255,255) local Unique = Color3.new(0,255,0) local Exotic = Color3.new(255,0,0) local Supreme = Color3.new(79,0,128) local Celestial = Color3.new(0,0,255) local Eternal = Color3.new(0,0,0) local Cosmic = Color3.new(231,178,0) BillboardGui.Parent = v.Parent.Torso BillboardGui.AlwaysOnTop = true BillboardGui.Size = UDim2.new(0, 50, 0, 50) BillboardGui.StudsOffset = Vector3.new(0,2,0) TextLabel.Parent = BillboardGui TextLabel.BackgroundTransparency = 0.5 TextLabel.Size = UDim2.new(1, 0, 1, 0) TextLabel.Text = v.Parent.Config.Rarity.Value TextLabel.TextScaled = true if Rarity >= godly.Min and Rarity <= godly.Max then TextLabel.TextColor3 = Godly TextLabel.BackgroundColor3 = Godly elseif Rarity >= unique.Min and Rarity <= unique.Max then TextLabel.TextColor3 = Unique TextLabel.BackgroundColor3 = Unique elseif Rarity >= exotic.Min and Rarity <= exotic.Max then TextLabel.TextColor3 = Exotic TextLabel.BackgroundColor3 = Exotic elseif Rarity >= supreme.Min and Rarity <= supreme.Max then TextLabel.TextColor3 = Supreme TextLabel.BackgroundColor3 = Supreme elseif Rarity >= celestial.Min and Rarity <= celestial.Max then TextLabel.TextColor3 = Celestial TextLabel.BackgroundColor3 = Celestial elseif Rarity >= eternal.Min and Rarity <= eternal.Max then TextLabel.TextColor3 = Eternal TextLabel.BackgroundColor3 = Eternal elseif Rarity >= eternal.Min and Rarity <= eternal.Max then TextLabel.TextColor3 = Cosmic TextLabel.BackgroundColor3 = Cosmic end end end end end

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