Build A Boat To Survive Script | AUTO FARM

while task.wait() do pcall(function() repeat wait() until game.Players.LocalPlayer.Character.HumanoidRootPart local CFrameEnd = CFrame.new(3934.0166, 420.762604, -6.38988495, -0.0435785092, -0.120294079, 0.991781354, -8.12707057e-09, 0.992724419, 0.120408468, -0.999050021, 0.00524721341, -0.0432614498) local Time = 1 local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Time), {CFrame = CFrameEnd}) tween:Play() tween.Completed:Wait(E) local CFrameEnd = CFrame.new(-3672.93701, 407.641968, -6.4455018, 0.0260510724, 0.140290782, -0.989767551, -1.22444899e-08, 0.990103602, 0.140338421, 0.999660611, -0.00365595426, 0.0257932618) local Time = 4 local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Time), {CFrame = CFrameEnd}) tween:Play() tween.Completed:Wait(E) local CFrameEnd = CFrame.new(-4242.271, 196.536041, -40.0492935, 0.882951856, -0, -0.469463557, 0, 1, -0, 0.469463557, 0, 0.882951856) local Time = 5 local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Time), {CFrame = CFrameEnd}) tween:Play() tween.Completed:Wait(E) end) end

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Dungeon Quest Script | AUTO FARM – OPEN SOURCE

for i,v in next, game.CoreGui:GetChildren() do if v.Name == "ScreenGui" and v.ImageButton then v:Destroy() end end local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/sannin9000/Ui-Libraries/main/uwuware", true))() local Window = Library:CreateWindow"Dungeon Farm" local TweenService = game:GetService("TweenService") local noclipE = false local antifall = false local Weapons = {} for i,v in pairs(game:GetService("ReplicatedStorage").weapons:GetChildren()) do table.insert(Weapons,tostring(v)) end local function noclip() for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") and v.CanCollide == true then v.CanCollide = false game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0,0,0) end end end local function moveto(obj, speed) local info = TweenInfo.new(((game.Players.LocalPlayer.Character.HumanoidRootPart.Position - obj.Position).Magnitude)/ speed,Enum.EasingStyle.Linear) local tween = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, info, {CFrame = obj}) if not game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("BodyVelocity") then antifall = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.HumanoidRootPart) antifall.Velocity = Vector3.new(0,0,0) noclipE = game:GetService("RunService").Stepped:Connect(noclip) tween:Play() end tween.Completed:Connect(function() antifall:Destroy() noclipE:Disconnect() end) end Window:AddToggle({text = "Farm", flag = "toggle", state = false, callback = function(a) aa = a while aa do task.wait() for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do if v:FindFirstChild("HumanoidRootPart") and v.Parent.Name == "enemyFolder" then moveto(v.HumanoidRootPart.CFrame + Vector3.new(0,0,0), 100) for i,v in pairs(game.Workspace:GetDescendants()) do if v:IsA"Accessory" then game:GetService("Players").LocalPlayer.Character:FindFirstChild(tostring(v.Name)).swing:FireServer() end end end end end end}) Window:AddFolder"Credits" Window:AddLabel({text = "Made by Borntodie1 on v3rm"}) Library:Init()

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Block Defense Alpha Script | KILL AURA

while true do wait(0.1) -- outdated timer because I never bothered to really learn much about lua local child = game.Workspace.Monsters:GetChildren() -- We grab the monsters shit for i=1, #child do -- we love childrens if (child[i].ClassName == "Model") then -- A simple check if it's a model or not, didn't really take a look at the game with DEX game:GetService("ReplicatedStorage").Shared.Melee.Attack:FireServer(child[i]) -- we kill childrens end end end

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ROBLOX Script | FPS BOOSTER NEW MARCH 2021 – UP TO 300+FPS ON ROBLOX!

local decalsyeeted = true -- Leaving this on makes games look shitty but the fps goes up by at least 20. local g = game local w = g.Workspace local l = g.Lighting local t = w.Terrain sethiddenproperty(l,"Technology",2) sethiddenproperty(t,"Decoration",false) t.WaterWaveSize = 0 t.WaterWaveSpeed = 0 t.WaterReflectance = 0 t.WaterTransparency = 0 l.GlobalShadows = 0 l.FogEnd = 9e9 l.Brightness = 0 settings().Rendering.QualityLevel = "Level01" for i, v in pairs(w:GetDescendants()) do if v:IsA("BasePart") and not v:IsA("MeshPart") then v.Material = "Plastic" v.Reflectance = 0 elseif (v:IsA("Decal") or v:IsA("Texture")) and decalsyeeted then v.Transparency = 1 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Lifetime = NumberRange.new(0) elseif v:IsA("Explosion") then v.BlastPressure = 1 v.BlastRadius = 1 elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then v.Enabled = false elseif v:IsA("MeshPart") and decalsyeeted then v.Material = "Plastic" v.Reflectance = 0 v.TextureID = 10385902758728957 elseif v:IsA("SpecialMesh") and decalsyeeted then v.TextureId=0 elseif v:IsA("ShirtGraphic") and decalsyeeted then v.Graphic=0 elseif (v:IsA("Shirt") or v:IsA("Pants")) and decalsyeeted then v[v.ClassName.."Template"]=0 end end for i = 1,#l:GetChildren() do e=l:GetChildren()[i] if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or e:IsA("DepthOfFieldEffect") then e.Enabled = false end end w.DescendantAdded:Connect(function(v) wait()--prevent errors and shit if v:IsA("BasePart") and not v:IsA("MeshPart") then v.Material = "Plastic" v.Reflectance = 0 elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then v.Transparency = 1 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Lifetime = NumberRange.new(0) elseif v:IsA("Explosion") then v.BlastPressure = 1 v.BlastRadius = 1 elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then v.Enabled = false elseif v:IsA("MeshPart") and decalsyeeted then v.Material = "Plastic" v.Reflectance = 0 v.TextureID = 10385902758728957 elseif v:IsA("SpecialMesh") and decalsyeeted then v.TextureId=0 elseif v:IsA("ShirtGraphic") and decalsyeeted then v.ShirtGraphic=0 elseif (v:IsA("Shirt") or v:IsA("Pants")) and decalsyeeted then v[v.ClassName.."Template"]=0 end end)

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