Mad City Script | INFINITE XP – OPEN SOURCE (GET TO LEVEL 100 IN 2 HOURS)

game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("SetTeam", "Police") wait(.70) game:GetService("RunService").RenderStepped:Connect(function() for i,v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do if v.Name == "Handcuffs" then v.Parent = game:GetService("Players").LocalPlayer.Character end end game:GetService("ReplicatedStorage").Event:FireServer("Eject", game:GetService("Players").LocalPlayer) end)

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Undertale: Last Reset Script | MAX LEVEL IN 3X BOSS FIGHT

Created by Arise Features: MAX LEVEL IN 3X BOSS FIGHT EXECUTE THIS(GOD MODE) local gameMetaTable = getrawmetatable(game) setreadonly(gameMetaTable, false) local oldMetaTable = gameMetaTable.__namecall local CallingScript = game:GetService("Players").LocalPlayer.PlayerGui.Handler game.Players.LocalPlayer.PlayerGui.ChildAdded:Connect(function(item) if item.ClassName…

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Project Delta Script | AUTO LOOT, LOOT ANYWHERE

local ItemToSearchFor = "AKM" -- Item you want local BlacklistedNames = {"Stock", "Front", "Handle", "Hider", "Brake"} -- Blacklisted Items function IsBlacklisted(Name) local Pass = false for NameIndex,BlacklistedName in pairs(BlacklistedNames) do if Name:lower():find(BlacklistedName:lower()) then Pass = true break end end return Pass end local Module = require(game.Players.LocalPlayer.PlayerGui.MainGui.Modules.InventoryFunctions) local InventoriesSearched = {} for _,v in next, workspace:GetDescendants() do if v:IsA("StringValue") and v.Name:lower():find(ItemToSearchFor:lower()) and IsBlacklisted(v.Name) == false and v.Parent.Name == "Inventory" and not (InventoriesSearched[v.Parent.Parent] or InventoriesSearched[v.Parent.Parent.Parent.Parent]) then local ObjectToLoot = v.Parent.Parent if ObjectToLoot:IsA("Model") then else ObjectToLoot = ObjectToLoot.Parent.Parent end InventoriesSearched[ObjectToLoot] = true if ObjectToLoot.PrimaryPart then if not game.Players:GetPlayerFromCharacter(ObjectToLoot) then Module.self.GameplayVariables.CurrentContainer.Value = ObjectToLoot game:GetService("ReplicatedStorage").Remotes.Loot:InvokeServer(Module.self.GameplayVariables.CurrentContainer.Value, game.Players.LocalPlayer.Character.PrimaryPart.Position) Module:ToggleBackpack(true, true) wait(0.5) for _,Cont in next, game.Players.LocalPlayer.PlayerGui.MainGui.MainFrame.BackpackFrame.Loot.Inventory.ScrollingFrame:GetDescendants() do if Cont.Name == "Item" and Cont:IsA("ObjectValue") and Cont.Value and Cont.Value.Name:lower():find(ItemToSearchFor:lower()) and IsBlacklisted(Cont.Value.Name) == false then game:GetService("ReplicatedStorage").Remotes.QuickLoot:FireServer(Cont.Parent.Name) end end wait(0.5) game:GetService("ReplicatedStorage").Remotes.Loot:InvokeServer(nil) end end end end

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