Welcome To Bloxburg Script | HAIRDRESSER AUTO FARM – OPEN SOURCE – MARCH 2022

local hairs = { Afro = 11412443, Charming = 74878559, Combed = 13332444, Headband = 13070796, Pigtails = 82186393, Messy = 26400959, Bun = 47963332, Long = 19999424, Curly = 31309506, Sideswept = 16627529 } local colors = { Gray = BrickColor.new("Pearl"), Blonde = BrickColor.new("Gold"), Brown = BrickColor.new("Burnt Sienna"), Black = BrickColor.new("Black"), Red = BrickColor.new("Crimson"), Blue = BrickColor.new("Bright blue"), Green = BrickColor.new("Lime green"), Pink = BrickColor.new("Hot pink") } local replicatedStorage = game:GetService("ReplicatedStorage") local client = game:GetService("Players").LocalPlayer local stats = replicatedStorage.Stats[client.Name] local jobManager = require(client.PlayerGui.MainGUI.Scripts.JobManager) function clickButton(btn) for i,v in next, getconnections(btn.Activated) do v:Fire() end end function getOrder(customer) return {Style = customer.Order:WaitForChild("Style").Value, Color = customer.Order:WaitForChild("Color").Value} end local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/vozoid/ui-backups/main/uwuware-v1.lua"))() local main = library:CreateWindow("Bloxburg") main:AddToggle({text = "Stylez Hairdresser", flag = "stylez", callback = function(toggled) if toggled then if stats.Job.Value ~= "StylezHairdresser" then jobManager:GoToWork("StylezHairdresser") end end end}) library:Init() while task.wait() do if library.flags.stylez then if stats.Job.Value == "StylezHairdresser" then local workstations = workspace.Environment.Locations:WaitForChild("StylezHairStudio"):WaitForChild("HairdresserWorkstations") for _, station in next, workstations:GetChildren() do if station.InUse.Value == client then local customer = station.Occupied.Value if not customer then continue end repeat task.wait(0.1) until customer.Head:FindFirstChild("ChatBubble") local order = getOrder(customer) if customer.PrimaryHat.Handle.Mesh.MeshId:split("id=")[2] ~= tostring(hairs[order.Style]) or customer.PrimaryHat.Handle.BrickColor ~= colors[order.Color] then repeat task.wait(0.025) clickButton(station.Mirror.HairdresserGUI.Frame:FindFirstChild("Style").Next) if not customer then continue end until customer.PrimaryHat.Handle.Mesh.MeshId:split("id=")[2] == tostring(hairs[order.Style]) task.wait() if not customer then continue end repeat task.wait(0.025) clickButton(station.Mirror.HairdresserGUI.Frame:FindFirstChild("Color").Next) if not customer then continue end until customer.PrimaryHat.Handle.BrickColor == colors[order.Color] task.wait() clickButton(station.Mirror.HairdresserGUI.Frame:FindFirstChild("Done")) end else if workstations:GetChildren()[1].InUse.Value ~= client and workstations:GetChildren()[2].InUse.Value ~= client and workstations:GetChildren()[3].InUse.Value ~= client and workstations:GetChildren()[4].InUse.Value ~= client then clickButton(station.Mirror.HairdresserGUI.Frame:FindFirstChild("Style").Next) clickButton(station.Mirror.HairdresserGUI.Frame:FindFirstChild("Color").Next) end end end end end end

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Clicker Simulator Script | AUTO REBIRTH MAX REBIRTH

local rebirths = {} _G.toggle = true while _G.toggle do wait(.1) for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.mainUI.rebirthBackground.Background.Background:GetChildren()) do for k,v2 in pairs(v:GetChildren()) do if v2.Parent.Name == "ScrollingFrame" and v2:IsA("ImageButton") and v2.Name ~= "custom" then table.insert(rebirths,v2) end end end function getNumber() for i,v in pairs(rebirths) do if i == #rebirths then return v.Name end end end local ohNumber1 = tonumber(getNumber()) local ohBoolean2 = false local ohBoolean3 = false game:GetService("ReplicatedStorage").Events.Client.requestRebirth:FireServer(ohNumber1, ohBoolean2, ohBoolean3) end

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SCP-3008 Script | ITEM ESP

items = game:GetService("Workspace").GameObjects.Physical.Items for i, v in pairs(items:GetDescendants()) do if v:IsA("MeshPart") then if true then local BillboardGui = Instance.new('BillboardGui') local TextLabel = Instance.new('TextLabel')l BillboardGui.Parent = v.Parent BillboardGui.AlwaysOnTop = true BillboardGui.Size = UDim2.new(0, 50, 0, 50) BillboardGui.Enabled = true BillboardGui.Active =true BillboardGui.StudsOffset = Vector3.new(0,2,0) TextLabel.Parent = BillboardGui TextLabel.BackgroundColor3 = Color3.new(1,1,1) TextLabel.BackgroundTransparency = 1 TextLabel.Size = UDim2.new(1, 0, 1, 0) TextLabel.Text = "[ "..tostring(v.Parent) .. " ]" TextLabel.TextColor3 = Color3.fromRGB(255,255,255) TextLabel.TextScaled = false end end end

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Starving Artists Script | PNG IMPORTER

local image = 'https://media.discordapp.net/attachments/948249412835098634/955526363899629658/v3rm-6.png' -- image you want to import local resolutionX = 32 -- usually it's 32 but it might change depending on the frame? local resolutionY = 32 -- usually it's 32 but it might change depending on the frame? -- epic coding stuf -- local grid = game.Players.LocalPlayer.PlayerGui.MainGui.PaintFrame.Grid local h = game:GetService("HttpService") function getjson(url) local begin = game:HttpGet("http://localhost:57554/get?url="..url) local json = h:JSONDecode(begin) return json end function import(url) local pixels = getjson(url) local cells = {} local index = 1 grid['1'].BackgroundColor3 = Color3.fromRGB( pixels[1][1], pixels[1][2], pixels[1][3] ) for y = 1, resolutionX, 1 do for x = 1, resolutionY, 1 do pcall(function() local pixel = pixels[index] index = index + 1 -- index += 1 doesn't work wtf local r = pixels[index][1] local g = pixels[index][2] local b = pixels[index][3] grid[tostring(index)].BackgroundColor3 = Color3.fromRGB(r, g, b) table.insert(cells, pixel) end) end pcall(function() local pixel = pixels[index] index = index + 1 -- index += 1 doesn't work wtf local r = pixels[index][1] local g = pixels[index][2] local b = pixels[index][3] grid[tostring(index)].BackgroundColor3 = Color3.fromRGB(r, g, b) table.insert(cells, pixel) end) end game.StarterGui:SetCore( "SendNotification", { Title = "done", Text = "finished importing, check the drawing grid" } ) end import(image)

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Starving Artists Script | COPY ANY ART (BYPASSES ANTICOPY)

getgenv().target = ""; -- target's nickname getgenv().easel = 1; -- target's easel getgenv().copy_type = "Create"; -- type of copying. There's two types of copying: "Paint" - copies art to PaintFrame, "Create" - copies and creates art. loadstring(game:HttpGet("https://raw.githubusercontent.com/dizyhvh/rbx_scripts/main/starving_artists_copy_art.lua", true))();

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