Created by ProtonDev
Features:
- Level Farm
getgenv().on = true
local lp = game.Players.LocalPlayer
local char = lp.Character
local e = game:GetService("Workspace").LevelSections:GetDescendants()
task.spawn(function()
while on and task.wait() do
for _,v in next, e do
if v:FindFirstChild("Slidepart") then
workspace.Lib.TGSVaultZone.EndVaulting:Fire(lp)
char.PrimaryPart.CFrame = v.Slidepart.CFrame
workspace.Lib.TGSVaultZone.StartVaulting:Fire(lp)
wait()
game:GetService("ReplicatedStorage").TGSVaultZone_VaultedEvent:FireServer(v.Slidepart)
end
end
end
end)
while on do task.wait()
game:GetService("ReplicatedStorage").PersistentSetting_Set:FireServer("EquippedMoves", {
["Wall"] = {},
["Vault"] = {
["rbxassetid://8840972329"] = true
},
["Rail"] = {
["rbxassetid://8825416086"] = true,
}
})
end
- Collect all Coins
local e = game:GetService("Workspace").LevelSections:GetDescendants()
for _,v in next, e do
if v.Name == 'TouchInterest' then
firetouchinterest(v.Parent, char.HumanoidRootPart, 0)
firetouchinterest(v.Parent, char.HumanoidRootPart, 1)
end
end
ENJOY!