Created by Hebra
Features:
- AUTO LOOT
- LOOT ANYWHERE SCRIPT
- DEV NOTES:
- Change the ItemToSearchFor variable to the item name you want to search, check your spelling to make sure you’re grabbing the correct item, if it is correct and nothing pops up, that means there is no item by that name that is lootable in the map.
- You can add blocked item names by changing the BlacklistedNames table.
local ItemToSearchFor = "AKM" -- Item you want
local BlacklistedNames = {"Stock", "Front", "Handle", "Hider", "Brake"} -- Blacklisted Items
function IsBlacklisted(Name)
local Pass = false
for NameIndex,BlacklistedName in pairs(BlacklistedNames) do
if Name:lower():find(BlacklistedName:lower()) then
Pass = true
break
end
end
return Pass
end
local Module = require(game.Players.LocalPlayer.PlayerGui.MainGui.Modules.InventoryFunctions)
local InventoriesSearched = {}
for _,v in next, workspace:GetDescendants() do
if v:IsA("StringValue") and v.Name:lower():find(ItemToSearchFor:lower()) and IsBlacklisted(v.Name) == false and v.Parent.Name == "Inventory" and not (InventoriesSearched[v.Parent.Parent] or InventoriesSearched[v.Parent.Parent.Parent.Parent]) then
local ObjectToLoot = v.Parent.Parent
if ObjectToLoot:IsA("Model") then else
ObjectToLoot = ObjectToLoot.Parent.Parent
end
InventoriesSearched[ObjectToLoot] = true
if ObjectToLoot.PrimaryPart then
if not game.Players:GetPlayerFromCharacter(ObjectToLoot) then
Module.self.GameplayVariables.CurrentContainer.Value = ObjectToLoot
game:GetService("ReplicatedStorage").Remotes.Loot:InvokeServer(Module.self.GameplayVariables.CurrentContainer.Value, game.Players.LocalPlayer.Character.PrimaryPart.Position)
Module:ToggleBackpack(true, true)
wait(0.5)
for _,Cont in next, game.Players.LocalPlayer.PlayerGui.MainGui.MainFrame.BackpackFrame.Loot.Inventory.ScrollingFrame:GetDescendants() do
if Cont.Name == "Item" and Cont:IsA("ObjectValue") and Cont.Value and Cont.Value.Name:lower():find(ItemToSearchFor:lower()) and IsBlacklisted(Cont.Value.Name) == false then
game:GetService("ReplicatedStorage").Remotes.QuickLoot:FireServer(Cont.Parent.Name)
end
end
wait(0.5)
game:GetService("ReplicatedStorage").Remotes.Loot:InvokeServer(nil)
end
end
end
end
ENJOY!