Created by Sw1ndler#2158
Features:
- LOOP KILL ENEMIES
while wait() do
for i,v in pairs(game:GetService("Workspace").Monster:GetChildren()) do
local args = {
[1] = "TakeDamage",
[2] = {
["target"] = v,
["damage"] = 9e9
},
[3] = "QWEFN@R}ASDF!@}R|DSFMQ@FASF:LWQE"
}
game:GetService("ReplicatedStorage").Remotes.DamageRemoteEvent:FireServer(unpack(args))
end
end
- MAKE ENEMIES UNKILLABLE
while wait() do
for i,v in pairs(game:GetService("Workspace").Monster:GetChildren()) do
local args = {
[1] = "TakeDamage",
[2] = {
["target"] = v,
["damage"] = math.huge
},
[3] = "QWEFN@R}ASDF!@}R|DSFMQ@FASF:LWQE"
}
game:GetService("ReplicatedStorage").Remotes.DamageRemoteEvent:FireServer(unpack(args))
end
end
- LOOP KILL PLAYERS
while wait() do
players = game:GetService("Players"):GetChildren()
for i,v in pairs(players) do
if v ~= game:GetService("Players").LocalPlayer then
local args = {
[1] = "TakeDamage",
[2] = {
["target"] = v.Character,
["damage"] = 1000000000
},
[3] = "QWEFN@R}ASDF!@}R|DSFMQ@FASF:LWQE"
}
game:GetService("ReplicatedStorage").Remotes.DamageRemoteEvent:FireServer(unpack(args))
end
end
end
- GODMODE
local args = {
[1] = "TakeDamage",
[2] = {
["target"] = game:GetService("Players").LocalPlayer.Character,
["damage"] = math.huge
},
[3] = "QWEFN@R}ASDF!@}R|DSFMQ@FASF:LWQE"
}
game:GetService("ReplicatedStorage").Remotes.DamageRemoteEvent:FireServer(unpack(args))
- INFINITE DAMAGE TO ENEMIES
local old
old = hookmetamethod(game, "__namecall", function(self, ...)
args = {...}
if self.Name == "DamageRemoteEvent" then
if args[1] == "TakeDamage" then
print(args[2]["damage"])
args[2]["damage"] = 9e9-- Math.hgue breaks the game
return old(self, unpack(args))
end
end
return old(self, ...)
end)
- GIVE DEVIL FRUIT
local args = {
[1] = game.Players.LocalPlayer.Backpack.Combat,
[2] = "None",
[3] = "Magma" -- Change This, Light, Magma, Quake, Flame, Ice, Paw, Sand, Invisible
}
game:GetService("ReplicatedStorage").Remotes.Eat:FireServer(unpack(args))
ENJOY!