Created by misrepresenting
Features:
- NO GRAVITY AND DRAG
local local_player = game:GetService("Players").LocalPlayer;
local player_main = local_player.PlayerScripts.PlayerMain;
local glider_module = require(player_main.Character.Glider);
local old;
old = hookfunction(glider_module.onRenderStepped, function(glider_object, character_object)
local glider_def = glider_object.gliderDefinition;
glider_def.Gravity = 0;
--//glider_def.lift = 0.1;
glider_def.drag = 0;
glider_def.turn_speed = 3;
--// for k,v in pairs(glider_def) do print(k,v) end;
old(glider_object, character_object);
end);
ENJOY!