Created by BocusLuke
Features:
- AUTOFARM
- AUTOREBIRTH
- SHOP
- MORE
local Material = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/MaterialLua/master/Module.lua"))()
local Window = Material.Load({
Title = "Bleus / Material Hub",
Style = 1,
SizeX = 500,
SizeY = 350,
Theme = "Jester",
ColorOverrides = {
MainFrame = Color3.fromRGB(235,235,235)
}
})
local Farms = Window.New({
Title = "Farms"
})
Farms.Toggle({
Text = "AutoClick",
Callback = function(State)
getgenv().AutoClick = State
end,
Enabled = false
})
local function AutoCollectOrbs(State)
getgenv().tog = true
while getgenv().tog == true do wait()
for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v.Name == "ResourceNode" then
while v.NodeType.Value ~= 0 do wait()
local root = game.Players.LocalPlayer.Character.HumanoidRootPart
root.CFrame = CFrame.new(v.Position)
game.Players.LocalPlayer.Character.Humanoid.Jump = true
end
end
end
end
end
Farms.Button({
Text = "AutoCollect Orbs (Once)",
Callback = AutoCollectOrbs
})
Farms.Toggle({
Text = "Speed",
Callback = function(State)
getgenv().Speed = State
end,
Enabled = false
})
local ShopRebirth = Window.New({
Title = "Shop / Rebirth"
})
local function Rebirth()
game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.RebirthRequest:InvokeServer()
end
ShopRebirth.Button({
Text = "Rebirth (Once)",
Callback = Rebirth
})
local function AutoRebirth(State)
getgenv().AutoRebirthState = State
while getgenv().AutoRebirthState do wait()
Rebirth()
end
end
ShopRebirth.Toggle({
Text = "Auto Rebirth",
Callback = AutoRebirth,
Enabled = false
})
ShopRebirth.Button({
Text = "Open Common Chest",
Callback = function()
local args = {
[1] = "t1_wpn_crate"
}
game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.OpenCrate:InvokeServer(unpack(args))
end
})
local function AutoCommon(State)
getgenv().AutoCommonState = State
while getgenv().AutoCommonState do wait()
local args = {
[1] = "t1_wpn_crate"
}
game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.OpenCrate:InvokeServer(unpack(args))
end
end
ShopRebirth.Toggle({
Text = "Auto Common Chest",
Callback = AutoCommon,
Enabled = false
})
ShopRebirth.Button({
Text = "Buy And Open Legendary Skin Chest",
Callback = function()
local args = {
[1] = "skin",
[2] = 1
}
game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.OpenLegendaryCrate:InvokeServer(unpack(args))
end
})
ShopRebirth.Button({
Text = "Buy And Open Legendary Weapon Chest",
Callback = function()
local args = {
[1] = "weapon",
[2] = 1
}
game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.OpenLegendaryCrate:InvokeServer(unpack(args))
end
})
ShopRebirth.Button({
Text = "Buy And Open Mythic Skin Chest",
Callback = function()
local args = {
[1] = "skin",
[2] = 1
}
game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.OpenMythicCrate:InvokeServer(unpack(args))
end
})
ShopRebirth.Button({
Text = "Buy And Open Mythic Weapon Chest",
Callback = function()
local args = {
[1] = "weapon",
[2] = 1
}
game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.OpenMythicCrate:InvokeServer(unpack(args))
end
})
--[[
Author: Scarlett
Hope the little patch works, I might add a little bit more features but idk
--]]
-- Big thanks for Scarlett
local quick = loadstring(game:HttpGet('https://raw.githubusercontent.com/Belkworks/quick/master/init.lua'))();
repeat wait() until (game and game:IsLoaded());
local s = quick.Service;
local workspace = s.Workspace;
local replicatedStorage = s.ReplicatedStorage;
local currentCamera = workspace.CurrentCamera;
local players = s.Players;
local virtualUser = s.VirtualUser;
local tweenService = s.TweenService;
local runService = s.RunService;
local stepped = runService.Stepped;
local client = players.LocalPlayer;
local character = client.Character or client.CharacterAdded:Wait();
client.CharacterAdded:Connect(function(char)
character = char;
end);
if getconnections then
for i = 1, #getconnections(client.Idled) do
getconnections(client.Idled)[i]:Disable();
end;
else
client.Idled:Connect(function()
virtualUser:Button2Down(Vector2.new(), currentCamera.CFrame);
wait(1);
virtualUser:Button2Up(Vector2.new(), currentCamera.CFrame);
end);
end;
local function tween(obj, time, ...)
local tween = tweenService:Create(obj, TweenInfo.new(time), ...);
tween:Play();
tween.Completed:Connect(function() tween:Destroy() end);
return tween;
end;
local function getNodeFolder()
for _, f in next, workspace.Scene:GetChildren() do
if type(tonumber(f.Name)) == 'number' then
return f;
end;
end;
end;
local function getANode()
local d, e = math.huge;
for _, v in next, getNodeFolder():GetChildren() do
if (v:FindFirstChild('Prefab') and #v.Prefab:GetChildren() > 0) then
local magnitude = client:DistanceFromCharacter(v.Position);
if (magnitude <= d) then
d = magnitude;
e = v;
end;
end;
end;
return e;
end;
Farms.Toggle({
Text = 'Auto Farm',
Callback = function(v)
getgenv().autoFarmState = v;
end;
});
pcall(function()
if getgenv().mainLoop then
getgenv().mainLoop:Disconnect();
end;
end);
getgenv().mainLoop = stepped:Connect(function()
if not character or (character and not (character:FindFirstChild('HumanoidRootPart') and character:FindFirstChild('Humanoid'))) then return end;
if autoFarmState then
task.spawn(function()
replicatedStorage.Aero.AeroRemoteServices.GameService.WeaponAttackStart:FireServer();
wait(0.65);
replicatedStorage.Aero.AeroRemoteServices.GameService.WeaponAnimComplete:FireServer();
end);
local node = getANode();
if node then
-- Did math.random because I was fresh out of brain juice LOL.
tween(character.HumanoidRootPart, client:DistanceFromCharacter(node.Position) / 2500, { CFrame = node.CFrame + Vector3.new(math.random(2, 5), 1, 0) }, Enum.EasingStyle.Linear);
end;
end;
end);
pcall(function()
if getgenv().autoclickloop then
getgenv().autoclickloop:Disconnect();
end;
end);
getgenv().autoclickloop = stepped:Connect(function()
if getgenv().AutoClick then
game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.WeaponAttackStart:FireServer()
game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.WeaponAnimComplete:FireServer()
end
if getgenv().Speed then
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 200
end
end)
ENJOY!