Created by TheUniqueZYX
Features:
- ANTI FLING
--[[ Variables ]]
local PS = game:GetService("Players")
local RS = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local StruggleEvent = RS:WaitForChild("Struggle")
local GameMt = getrawmetatable(game)
setreadonly(GameMt, false)
local OldNameCall = GameMt.__namecall
local OldIndex = GameMt.__index
GameMt.__index = function(Self, Key)
if not checkcaller() and Self and Key == "Sit" then
return false
end
return OldIndex(Self, Key)
end
GameMt.__namecall = newcclosure(function(Self, ...)
local Args = {...}
local NameCallMethod = getnamecallmethod()
if not checkcaller() and NameCallMethod == "SetStateEnabled" and Args[2] == false then
Args[2] = true
return OldNameCall(Self, ...)
end
return OldNameCall(Self, ...)
end)
setreadonly(GameMt, true)
TeleportingBack = false
Distance = 0
function AntiThrow()
local Character = PS.LocalPlayer.Character or PS.LocalPlayer.CharacterAdded:Wait()
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local Head = Character:WaitForChild("Head")
local Humanoid = Character:WaitForChild("Humanoid")
local HeadConnection;
local CharacterConnection;
HeadConnection = Head.ChildAdded:Connect(function(A)
if A.Name == "PartOwner" then
if A.Parent ~= nil then
spawn(function()
while wait() do
if A.Parent ~= nil then
StruggleEvent:FireServer(PS.LocalPlayer)
elseif A.Parent == nil then
break
end
end
end)
local CurrentPosition = Character.HumanoidRootPart.CFrame
local LastPosition;
while wait() do
if A.Parent ~= nil then
--[[ Local Variables ]]
LastPosition = Character.HumanoidRootPart.CFrame
Distance = (CurrentPosition.Position - LastPosition.Position).magnitude
elseif A.Parent == nil then
if Distance > 1 and TeleportingBack == false then
print("Limit reached")
TeleportingBack = true
spawn(function()
local RenderSteppedLoop;
RenderSteppedLoop = RunService.RenderStepped:Connect(function()
if TeleportingBack == true then
print("StrafingNoPhysics")
Humanoid:ChangeState(Enum.HumanoidStateType.StrafingNoPhysics)
elseif TeleportingBack == false then
RenderSteppedLoop:Disconnect()
end
end)
end)
for TP = 1, 5 do
wait(.3)
Character.HumanoidRootPart.CFrame = CurrentPosition
end
TeleportingBack = false
end
--[[ Reset distance ]]
Distance = 0
break
end
end
end
end
end)
CharacterConnection = PS.LocalPlayer.CharacterRemoving:Connect(function()
HeadConnection:Disconnect()
CharacterConnection:Disconnect()
end)
end
AntiThrow()
PS.LocalPlayer.CharacterAdded:Connect(function()
repeat wait() until PS.LocalPlayer.Character:FindFirstChild("Head")
AntiThrow()
end)
print("Antifling loaded!")
- BETTER REACH, INSANE THROW
--[[ Variables ]]
local PS = game:GetService("Players")
local LocalPlayer = PS.LocalPlayer
local GameMt = getrawmetatable(game)
setreadonly(GameMt, false)
local OldIndex = GameMt.__index
GameMt.__index = function(Self, Key)
if not checkcaller() and Self then
if Key == "WalkSpeed" then
return 16
elseif Key == "JumpPower" then
return 24
end
end
return OldIndex(Self, Key)
end
LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").WalkSpeed = 28
function Int()
for i,v in pairs(debug.getregistry()) do
if type(v) == "function" and not is_synapse_function(v) then
local Values = debug.getupvalues(v)
for a,b in pairs(Values) do
if type(b) == "number" and b == 20 then
debug.setupvalue(v, a, 30)
end
end
local Constants = debug.getconstants(v)
for Number,Value in pairs(Constants) do
if type(Value) == "number" then
if Value == 100 then
debug.setconstant(v, Number, 1000)
print("Set new Magnitude limit!")
end
if Value == 750 then
debug.setconstant(v, Number, 1350)
print("Set new throw limit!")
end
end
end
end
end
spawn(function()
while wait() do
if LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") then
LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").JumpPower = 24
LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").WalkSpeed = 28
elseif not LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") then
break
end
end
end)
end
Int()
LocalPlayer.CharacterAdded:Connect(function()
repeat wait() until LocalPlayer.Character
repeat wait() until LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid")
repeat wait() until LocalPlayer.Character:FindFirstChild("GrabbingScript")
Int()
end)
print("Better reach and faster speed loaded!")
ENJOY!