DBZ Final Stand Script | AUTO FARM

Created by DevSamuel

Features:

  • AUTO FARM
  •  
  • DEV NOTES:
    • Mobs is where you put the names of the npcs you are looking to kill. Mobs is where you put the names of the npcs you are looking to kill. You put it in similar to an array; {“Npc1”, “Npc2”, “Npc3”} or {“Npc1”}
  • Key is the key you want to press to stop the script where you can turn it on and change the settings by re-executing.
    • Keybinds can be lowercase or uppercase.
  • Transformation automatically retrieves your best form and transforms into it each time you die, this improves the efficiency of the autofarm.
  • Speed is self-explanatory as it is the speed at which the teleport function drags you across the map.
-- Settings
local Settings = {
   Mobs = {"Chi Expert", "Kick Boxer"}, -- Mob Name(s)
   Key = "O", -- Key To Stop Script
   Transformation = false, -- Auto Transformation
   Speed = 1000 -- Teleportation Speed
}

-- Objects
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")

local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera

local Mouse = LocalPlayer:GetMouse()
Mouse.TargetFilter = LocalPlayer.Character

local Input = ""
local Toggle = false

local Timing = os.clock or tick
local Start = Timing()

-- Functions
local Teleport = function(CFrame)
   local Time = (LocalPlayer.Character.HumanoidRootPart.Position - CFrame.Position).Magnitude / (Settings.Speed * 10)
   if (LocalPlayer.Character.HumanoidRootPart.Position - CFrame.Position).Magnitude < 10 then
       LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame
   else
       TweenService:Create(LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Time, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {CFrame = CFrame}):Play()
       wait(Time)
   end
end

local TransformationText = function(Description)
   local Strings = {"%Hold X for ", "%Charge for ", "% seconds then press", "% seconds and then press", "%Press "}
   for _,v in pairs(Strings) do
       Description = string.gsub(Description, v, "")
   end
   local Time, Key = string.sub(Description, 1, 3), string.sub(Description, 5, 5)
   if not tonumber(Time) then Time, Key = 0, string.sub(Description, 1, 1) end
   return tonumber(Time), string.lower(Key)
end

local TransformationInfo = function()
   local Form;
   for _,v in pairs(LocalPlayer.Backpack:GetChildren()) do
       if v.ClassName == "BoolValue" and v:FindFirstChild("Req") and v.Req:FindFirstChild("Zenni") and v.Req:FindFirstChild("Desc") and v.Req.Desc.Value ~= "Transform while at low health and ki" then
           if not Form then Form = v end
           if v.Req.Zenni.Value > Form.Req.Zenni.Value then
               Form = v
           end
       end
   end
   if Form and Form:FindFirstChild("Req") then return TransformationText(Form.Req.Desc.Value) end
end

local WaitForChildWhichIsA = function(Parent, Class)
local Child = Parent:FindFirstChildOfClass(Class)
while not Child or Child.ClassName ~= Class do
Child = Parent.ChildAdded:Wait()
end
return Child
end

local Transformation = function()
   if LocalPlayer.Character.Humanoid.Health <= 1 and Settings.Transformation then
       LocalPlayer.Character:BreakJoints() LocalPlayer.CharacterAdded:Wait() LocalPlayer:WaitForChild("Backpack")
       WaitForChildWhichIsA(LocalPlayer.Backpack, "BoolValue") wait()
       local Time, Key = TransformationInfo()
       if Time then
           if Time == 0 then LocalPlayer.Backpack.ServerTraits.Transform:FireServer(Key) else
           LocalPlayer.Backpack.ServerTraits.Input:FireServer({"x"}, Mouse.Hit)
           wait(Time + 0.05)
           LocalPlayer.Backpack.ServerTraits.Transform:FireServer(Key)
           LocalPlayer.Backpack.ServerTraits.Input:FireServer({"xoff"}, Mouse.Hit) end
       end
   end
end

-- Start
UserInputService.InputBegan:Connect(function(Input)
   if string.lower(Input.KeyCode.Name) == string.lower(Settings.Key) then Toggle = true end
end)

for _,a in pairs(debug.getregistry()) do
   if type(a) == 'function' and getfenv(a).script == LocalPlayer.PlayerGui.LocalScript then
       for b,c in pairs(debug.getconstants(a)) do if b == 153 and c ~= "C1" then
           Input = c
       end end
   end
end

LocalPlayer.Character:BreakJoints()
repeat wait()
   for _,v in pairs(Workspace.Live:GetChildren()) do
       if not Players:GetPlayerFromCharacter(v) and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("OriginalName") and table.find(Settings.Mobs, v.OriginalName.Value) then
           repeat wait()
               if v.HumanoidRootPart.CFrame.Y < 1000 then
                   Transformation()
                   Teleport(v.HumanoidRootPart.CFrame + v.HumanoidRootPart.CFrame.LookVector * -4)
                   spawn(function()
                       if Timing() - Start > 0.3 then
                           LocalPlayer.Backpack.ServerTraits.Input:FireServer({Input}, CFrame.new(0,0,0), nil, false)
                           Start = Timing()
                       end
                   end)
                   Camera.CFrame = v.HumanoidRootPart.CFrame
               end
           until v.Humanoid.Health == 0 or Toggle
           if Toggle then return end
           v:Destroy()
       end
   end
until nil

ENJOY!

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