Da Hood Script | AIMLOCK & ANTI LOCK RESOLVE SCRIPTS

Created by ????

Features:

  • AIMLOCK
    • Click Q to aimlock on a target
local CC = game:GetService"Workspace".CurrentCamera
   local Plr
   local enabled = falseWD
   local accomidationfactor = 0.131
   local mouse = game.Players.LocalPlayer:GetMouse()
   local placemarker = Instance.new("Part", game.Workspace)

   function makemarker(Parent, Adornee, Color, Size, Size2)
       local e = Instance.new("BillboardGui", Parent)
       e.Name = "PP"
       e.Adornee = Adornee
       e.Size = UDim2.new(Size, Size2, Size, Size2)
       e.AlwaysOnTop = true
       local a = Instance.new("Frame", e)
       a.Size = UDim2.new(1, 0, 1, 0)
       a.BackgroundTransparency = 0
       a.BackgroundColor3 = Color
       local g = Instance.new("UICorner", a)
       g.CornerRadius = UDim.new(50, 50)
       return(e)
   end

   
   local data = game.Players:GetPlayers()
   function noob(player)
       local character
       repeat wait() until player.Character
       local handler = makemarker(guimain, player.Character:WaitForChild("HumanoidRootPart"), Color3.fromRGB(107, 184, 255), 0.3, 3)
       handler.Name = player.Name
       player.CharacterAdded:connect(function(Char) handler.Adornee = Char:WaitForChild("HumanoidRootPart") end)


       spawn(function()
           while wait() do
               if player.Character then
                   TextLabel.Text = player.Name..tostring(player:WaitForChild("leaderstats").Wanted.Value).." | "..tostring(math.floor(player.Character:WaitForChild("Humanoid").Health))
               end
           end
       end)
   end

   for i = 1, #data do
       if data[i] ~= game.Players.LocalPlayer then
           noob(data[i])
       end
   end

   game.Players.PlayerAdded:connect(function(Player)
       noob(Player)
   end)

   spawn(function()
       placemarker.Anchored = true
       placemarker.CanCollide = false
       placemarker.Size = Vector3.new(8, 8, 8)
       placemarker.Transparency = 0.75
       makemarker(placemarker, placemarker, Color3.fromRGB(82, 112, 234), 0.40, 0)
   end)    

mouse.KeyDown:Connect(function(k)
   if k ~= "q" then return end
   if enabled then
       enabled = false
       guimain[Plr.Name].Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
   else
       enabled = true
       Plr = getClosestPlayerToCursor()
       guimain[Plr.Name].Frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
   end    
end)

   function getClosestPlayerToCursor()
       local closestPlayer
       local shortestDistance = math.huge

       for i, v in pairs(game.Players:GetPlayers()) do
           if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then
               local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
               local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
               if magnitude < shortestDistance then
                   closestPlayer = v
                   shortestDistance = magnitude
               end
           end
       end
       return closestPlayer
   end

   game:GetService"RunService".Stepped:connect(function()
       if enabled and Plr.Character and Plr.Character:FindFirstChild("HumanoidRootPart") then
           placemarker.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor))
       else
           placemarker.CFrame = CFrame.new(0, 9999, 0)
       end
   end)

   local mt = getrawmetatable(game)
   local old = mt.__namecall
   setreadonly(mt, false)
   mt.__namecall = newcclosure(function(...)
       local args = {...}
       if enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then
           args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor)
           return old(unpack(args))
       end
       return old(...)
   end)
  • ANTI LOCK RESOLVER
    • If somebody is using anti aimlock you can execute this
local RunService = game:GetService("RunService")

RunService.Heartbeat:Connect(function()
   pcall(function()
       for i,v in pairs(game.Players:GetChildren()) do
           if v.Name ~= game.Players.LocalPlayer.Name then
               local hrp = v.Character.HumanoidRootPart
               hrp.Velocity = Vector3.new(hrp.Velocity.X, 0, hrp.Velocity.Z)    
               hrp.AssemblyLinearVelocity = Vector3.new(hrp.Velocity.X, 0, hrp.Velocity.Z)  
           end
       end
   end)
end)

ENJOY!

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