Tokyo Saga Script | NO COOLDOWNS FOR EVERYTHING, SHOW HITBOX, INFINITE HUNGER

game:GetService("Players").LocalPlayer.Stats.Hungry.Value = 9e9 Workspace.DescendantAdded:Connect(function(descendant) local name = descendant.Name:lower() local Path = descendant:GetFullName() if name:find("hitbox") then descendant.Transparency = 0.9 end end) old = hookfunction(wait,function(a) if a == (game.Players.LocalPlayer.Stats.HitSpeed.Value - 0.1) or a == 1.3 or a == 4 or a == 10 or a == 20 or a == 300 or a == 15 then return old(0) end return old(a) end) local mt = getrawmetatable(game) setreadonly(mt, false) local old = mt.__namecall lplr = game:GetService("Players").LocalPlayer.Character mt.__namecall = newcclosure(function(o, ...) local method = getnamecallmethod() if method == "FindFirstChild" then packed = {...} if packed[1] == "HitStun" or packed[1] == "WhiteImpulsesCD" or packed[1] == "Blocking" or packed[1] == "Running" or packed[1] == "Dodge" or packed[1] == "Hit" or packed[1] == "Skill" or packed[1] == "Dashing" or packed[1] == "HitCoolDown" then return false end end return old(o, ...) end)

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Mad City Script | GET ANY VEHICLE

loadstring(game:HttpGet("https://pastebin.com/raw/Lqwb1b2i", true))() -- Tp bypass obfuscated becuase idk-- wait(1) Instance.new("Vector3Value",game.Players.LocalPlayer).Name = "btp" local library = loadstring(game:HttpGet("https://pastebin.com/raw/PpMcEF8z", true))() local example = library:CreateWindow({ text = "Mad city" }) example:AddToggle("Anti Report", function(state) _G.re = (state and true or false) while _G.re == true do wait() pcall(function() for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA("Accessory") or v:IsA("BillboardGui") or v:IsA("Decal") or v:IsA("Shirt") or v:IsA("Pants") then v:Destroy() end end end) end end) example:AddLabel("Get Any Vehicle",function() end) example:AddBox("Vehicle Name", function(object, focus) if focus then local vehicle = tostring(object.Text) game:GetService("Workspace").ObjectSelection[vehicle].DriveSeat.Disabled = false game:GetService("Workspace").ObjectSelection[vehicle]:MoveTo(game.Players.LocalPlayer.Character.HumanoidRootPart.Position) wait(2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").ObjectSelection[vehicle].DriveSeat.CFrame wait(2) game:GetService("Workspace").ObjectSelection[vehicle].DriveSeat.Disabled = true end end) example:AddLabel("Get Any Vehicle v2",function() end) example:AddBox("Vehicle Name", function(object, focus) if focus then local vehicle = tostring(object.Text) game.Players.LocalPlayer.btp.Value=game.Players.LocalPlayer.Character.HumanoidRootPart.Position wait(0.5) game.Players.LocalPlayer.Character:MoveTo(game:GetService("Workspace").VehicleSpawns[vehicle].Pos.Position) wait(5) game.Players.LocalPlayer.Character:MoveTo(game.Players.LocalPlayer.btp.Value) wait(1) game:GetService("Workspace").ObjectSelection[vehicle].DriveSeat.Disabled = false game:GetService("Workspace").ObjectSelection[vehicle]:MoveTo(game.Players.LocalPlayer.Character.HumanoidRootPart.Position) wait(2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").ObjectSelection[vehicle].DriveSeat.CFrame wait(2) game:GetService("Workspace").ObjectSelection[vehicle].DriveSeat.Disabled = true end end) example:AddButton("Get Emotes",function() game.Players.LocalPlayer.UserId = 28995792 end) example:AddButton("Walk Through Doors", function() for i,v in pairs(workspace:GetDescendants()) do if v.Name == "Door" and v.ClassName == "Part" and v.CanCollide==true then wait() v.CanCollide = false end end end) example:AddButton("Tp to CrimeBase",function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").CrimBaseIgnore.Part.CFrame end) example:AddLabel("Tp to players",function() end) example:AddBox("Player", function(object, focus) if focus then _G.Player = tostring(object.Text) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.Player].Character.HumanoidRootPart.CFrame end end) example:AddToggle("Loop Tp", function(state) _G.loopp = (state and true or false) while _G.loopp == true do pcall(function() wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.Player].Character.HumanoidRootPart.CFrame end) end end) example:AddButton("Get ur vehicle", function() game:GetService("Workspace").ObjectSelection[game.Players.LocalPlayer.Name .."'s Vehicle"]:MoveTo(game.Players.LocalPlayer.Character.HumanoidRootPart.Position) wait(0.5) game:GetService("Workspace").ObjectSelection[game.Players.LocalPlayer.Name .."'s Vehicle"].DriveSeat.Disabled = false wait(0.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").ObjectSelection[game.Players.LocalPlayer.Name .."'s Vehicle"].DriveSeat.CFrame end) example:AddToggle("Rob Stores", function(state) _G.Auto = (state and true or false) while _G.Auto == true do wait() pcall(function() for i,v in pairs(game:GetService("Workspace").ObjectSelection:GetDescendants()) do if v.Name == "Cash" and v:IsA("MeshPart") or v.Name == "Steal" and v:IsA("Part") or v.Name == "SmashCash" and v:IsA("Part") or v.Name == "ATM" and v:IsA("Part") then wait(0.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame*CFrame.new(0,5,0) wait(0.5) v:FindFirstChildOfClass("Script").Event:FireServer() end end end) end end) example:AddButton("Fix Stuck in vehicle", function() game:GetService("Workspace").ObjectSelection[game.Players.LocalPlayer.Name .."'s Vehicle"]:MoveTo(game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(20,20,0)) end) local example = library:CreateWindow({ text = "Mods" }) example:AddButton("Missile Mod",function() for i,v in pairs(getgc(true)) do if type(v) == "table" and rawget(v,"MissileLock") ~= nil then wait() v.MissileLock = 0 v.MissileCooldown = 0 end end end) example:AddLabel("Gun Stats Duper",function() end) example:AddBox("Gun Name", function(object, focus) if focus then _G.gun = tostring(object.Text) end end) example:AddLabel("DUPE AMOUNT",function() end) example:AddBox("Dupe amount", function(object, focus) if focus then local amount = tonumber(object.Text) for i = 1,amount do local dupe = game.Players.LocalPlayer.Backpack[_G.gun]:FindFirstChildOfClass("LocalScript"):Clone() dupe.Parent = game.Players.LocalPlayer.Backpack[_G.gun] end end end) example:AddToggle("Colorful Vehicle", function(state) _G.skins = (state and true or false) local skin = 0 while _G.skins == true do local ohString1 = "EquipItem" if skin == 171 then skin = 0 else local lol = tostring("S"..skin) skin = skin+1 game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem", lol) end end end) example:AddToggle("Inf Nitros", function(state) _G.Boost = (state and true or false) while _G.Boost == true do wait() pcall(function() game:GetService("Workspace").ObjectSelection[game.Players.LocalPlayer.Name.."'s Vehicle"].CarChassis.Boost.Value = 9e18 end) end end)

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Car Dealership Tycoon Script | SPEED CHANGER

local Accel = 50 local GearSpeed = 999 for i,v in pairs(getgc(true)) do if type(v) == "table" and rawget(v,"GearSpeeds") ~= nil then wait() v.GearSpeeds[1] = GearSpeed v.GearSpeeds[2] = GearSpeed v.GearSpeeds[3] =GearSpeed v.GearSpeeds[4] =GearSpeed v.GearSpeeds[5] = GearSpeed v.GearAccels[1] = Accel v.GearAccels[2] = Accel v.GearAccels[3] = Accel v.GearAccels[4] = Accel v.GearAccels[5] = Accel end end

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