RoVille Script | TAXI AUTO FARM

while wait(.75) do local myTaxi = nil for i,v in pairs(game:GetService("Workspace").Taxis:GetDescendants()) do if v.Name == "DriveSeat" then if v:FindFirstChild("SeatWeld") then if v.SeatWeld.Part1.Parent.Name == game.Players.LocalPlayer.Name then myTaxi = v.Parent.Parent print("Found Taxi") end end end end if myTaxi.Taxi.TaxiTarget.Value ~= Vector3.new(0, 0, 0) then myTaxi.Taxi:SetPrimaryPartCFrame(CFrame.new(myTaxi.Taxi.TaxiTarget.Value)) else myTaxi.Taxi:SetPrimaryPartCFrame(CFrame.new(myTaxi.Taxi.TaxiRider.Pos.Value)) end end

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Ninja Star Simulator Script | AUTO FARM & AUTO COLLECT, BASIC AUTO FARM

_G.Toggle = true _G.AutoCollect = true _G.Map = "Map1" -- "Map1", "Map2", "Map3", Map4", "Map5" -- All of these work for main parts of japan loadstring(game:HttpGet("https://raw.githubusercontent.com/ScriptRUs/Ryans/main/NinjaStarSimulator.lua"))()

Continue ReadingNinja Star Simulator Script | AUTO FARM & AUTO COLLECT, BASIC AUTO FARM

Treasure Hunt Simulator Script | AUTO FARM CHESTS & MORE!

repeat wait() until game:IsLoaded() -- Making sure the game is Treasure Hunt Simulator if game.PlaceId ~= 1345139196 then game.Players.LocalPlayer:Kick("This script only works on Treasure Hunt Simulator!") end if getgenv().thunt_gui_executed then game.Players.LocalPlayer:Kick("GUI executed twice!") end -- Services local PhysicsService = game:GetService("PhysicsService") local RunService = game:GetService("RunService") local MarketplaceService = game:GetService("MarketplaceService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local VirtualUser = game:GetService("VirtualUser") local TeleportService = game:GetService("TeleportService") local HttpService = game:GetService("HttpService") -- Global Environment Variables getgenv().thunt_gui_executed = true getgenv().cheat_settings = {} getgenv().cheat_settings.autochest = false getgenv().cheat_settings.autosell = false getgenv().cheat_settings.autobuyshovels = false getgenv().cheat_settings.autobuybackpacks = false getgenv().cheat_settings.autobuypets = false getgenv().cheat_settings.autorebirth = false getgenv().cheat_settings.autobuycrates = false getgenv().cheat_settings.autoopencrates = false getgenv().cheat_settings.freegamepass = false getgenv().cheat_settings.gcollide = true getgenv().cheat_settings.autoinvisible = false getgenv().cheat_settings.walkspeed = false getgenv().cheat_settings.jumppower = false getgenv().cheat_settings.autoserverhop = false getgenv().cheat_settings.antiafk = true getgenv().cheat_settings.savesettings = false -- Predefining needed game data getgenv().thunt_data = {} getgenv().thunt_data.chests = ReplicatedStorage:WaitForChild("Chests") getgenv().thunt_data.crates = ReplicatedStorage:WaitForChild("Crates") getgenv().thunt_data.shovels = ReplicatedStorage:WaitForChild("Shovels") getgenv().thunt_data.backpacks = ReplicatedStorage:WaitForChild("Backpacks") getgenv().thunt_data.pets = ReplicatedStorage:WaitForChild("Pets") getgenv().thunt_data.gamepasses = ReplicatedStorage:WaitForChild("Gamepasses") getgenv().thunt_data.buy_item = ReplicatedStorage:WaitForChild("Events"):WaitForChild("Checkout") getgenv().thunt_data.buy_crate = ReplicatedStorage:WaitForChild("Events"):WaitForChild("BuyCrate") getgenv().thunt_data.open_crate = ReplicatedStorage:WaitForChild("Events"):WaitForChild("SendOpenCrate") getgenv().thunt_data.rebirth = ReplicatedStorage:WaitForChild("Events"):WaitForChild("Rebirth") getgenv().thunt_data.check_if_owned = ReplicatedStorage:WaitForChild("Events"):WaitForChild("CheckIfOwned") function thunt_data.getChestNames(with_health) local ret_val = {} for ind, val in pairs(getgenv().thunt_data.chests:GetChildren()) do if with_health then ret_val[ind] = val.Name.." ("..val:WaitForChild("Health").Value..")" else ret_val[ind] = val.Name end end return ret_val end function thunt_data.getCrateNames() local ret_val = {} for ind, val in pairs(getgenv().thunt_data.crates:GetChildren()) do ret_val[ind] = val.Name end return ret_val end -- Predefining player data getgenv().player_data = {} -- Cheat needed variables getgenv().cheat_vars = {} getgenv().cheat_vars.walkspeed = 16 getgenv().cheat_vars.jumppower = 50 getgenv().cheat_vars.servermin = 6 getgenv().cheat_vars.servermax= 14 getgenv().cheat_vars.chosen_autobuycrate = {} getgenv().cheat_vars.chosen_autoopencrates = {} local crates_arr = getgenv().thunt_data.getCrateNames() for i,v in pairs(crates_arr) do getgenv().cheat_vars.chosen_autobuycrate[v] = false getgenv().cheat_vars.chosen_autoopencrates[v] = false end getgenv().cheat_vars.chosen_autofarm = {} local chests_arr = getgenv().thunt_data.getChestNames(true) for i,v in pairs(chests_arr) do getgenv().cheat_vars.chosen_autofarm[v] = false end sandblocks = workspace:WaitForChild("SandBlocks") -- Utility functions -- Data related functions local function saveData() if getgenv().player_data["player"] == nil then return false end local table = { cheat_var = getgenv().cheat_vars, cheat_setting = getgenv().cheat_settings } local json = HttpService:JSONEncode(table) makefolder("THUNT_GUI") writefile("THUNT_GUI\\data_"..getgenv().player_data["player"].Name.."v1.txt", json) return true end local function loadData() if getgenv().player_data["player"] == nil then return false end if(not isfile("THUNT_GUI\\data_"..getgenv().player_data["player"].Name.."v1.txt")) then return nil end local file_content = readfile("THUNT_GUI\\data_"..getgenv().player_data["player"].Name.."v1.txt") local table = HttpService:JSONDecode(file_content) if table.cheat_setting.savesettings == true then getgenv().cheat_vars = table.cheat_var getgenv().cheat_settings = table.cheat_setting end return true end local function removeData() if getgenv().player_data["player"] == nil then return false end if isfile("THUNT_GUI\\data_"..getgenv().player_data["player"].Name.."v1.txt") then delfile("THUNT_GUI\\data_"..getgenv().player_data["player"].Name.."v1.txt") end end -- Other functions local function spawnThread(task, ...) local cor = coroutine.create(task) local success, message = coroutine.resume(cor, ...) return cor, success, message end local function updatePlayerData() getgenv().player_data["player"] = Players.LocalPlayer getgenv().player_data["character"] = getgenv().player_data["player"].Character or getgenv().player_data["player"].CharacterAdded:Wait() getgenv().player_data["humanoid"] = getgenv().player_data["character"]:WaitForChild("Humanoid") getgenv().player_data["root"] = getgenv().player_data["character"]:WaitForChild("HumanoidRootPart") getgenv().player_data["tool"] = nil for ind, val in pairs(getgenv().player_data["player"]:WaitForChild("Backpack"):GetChildren()) do if val:IsA("Tool") then getgenv().player_data["tool"] = val break end end if getgenv().player_data["tool"] == nil then for ind, val in pairs(getgenv().player_data["character"]:GetChildren()) do if val:IsA("Tool") then getgenv().player_data["tool"] = val break end end end getgenv().player_data["coins"] = getgenv().player_data["player"]:WaitForChild("leaderstats"):WaitForChild("Coins") end local function createInstance(inst, args) local instance = Instance.new(inst) -- Instance properties for key, value in pairs(args) do instance[key] = value end return instance end local function strToVec2(str, char) local temp = string.split(str, char) return {temp[1], temp[2]} end -- Cheat functions updatePlayerData() local function goInvisible() local clone = getgenv().player_data["character"]:WaitForChild("LowerTorso"):WaitForChild("Root"):Clone() local before_tp = getgenv().player_data["root"].CFrame getgenv().player_data["root"].Anchored = true getgenv().player_data["root"].CFrame = CFrame.new(-102, 10, -416) getgenv().player_data["root"].Anchored = false local part = createInstance("Part", { Anchored = true, CFrame = CFrame.new(-102, 10, -416), Size = Vector3.new(5, 5, 5), CanTouch = true, CanCollide = false, Parent = workspace }) part.Touched:Connect(function() game.Players.LocalPlayer.Character.LowerTorso.Root:Destroy() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = before_tp part:Destroy() end) end local function serverHop(min_players, max_players) local servers = HttpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100")) local teleported = false local cursor = "" while not teleported do if servers.nextPageCursor ~= nil then for i,v in pairs(servers.data) do if v.playing < min_players then continue end if v.playing > max_players then continue end teleported = true TeleportService:TeleportToPlaceInstance(game.PlaceId, v.id) break end if not teleported then cursor = servers.nextPageCursor servers = HttpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100&cursor="..cursor)) end else wait(10) servers = HttpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100&cursor="..cursor)) end wait(1) end end local function teleportTo(cframe) getgenv().player_data["root"].CFrame = cframe end local function setWalkSpeed(number) getgenv().player_data["humanoid"].WalkSpeed = number end local function setJumpPower(number) getgenv().player_data["humanoid"].JumpPower = number end local function platformStand() local args = { Anchored = true, Parent = workspace, CFrame = getgenv().player_data["root"].CFrame - Vector3.new(0, 3.6, 0) } local part = createInstance("Part", args) -- Removing part part.TouchEnded:Connect(function(tpart) if tpart.Parent == getgenv().player_data["character"] then part:Destroy() end end) end local function findChest(filters) for ind1, part1 in pairs(sandblocks:GetChildren()) do if part1:FindFirstChild("Chest") then local chest_type = part1:FindFirstChild("Mat") if chest_type == nil then continue end for i,v in pairs(filters) do if v == chest_type.Value or v:match(chest_type.Value) then return part1 end end end end return nil end local function getFirstBlock() local children = sandblocks:GetChildren() for i,v in pairs(children) do if v:FindFirstChild("Rock") == nil and v:FindFirstChild("Chest") == nil then return v end end return nil end local function digBlock(block) while getgenv().player_data["tool"] == nil do updatePlayerData() wait() end while(getgenv().player_data["tool"].Parent ~= getgenv().player_data["character"] and getgenv().player_data["tool"].Parent ~= getgenv().player_data["player"]:WaitForChild("Backpack")) do updatePlayerData() wait() end getgenv().player_data["humanoid"]:EquipTool(getgenv().player_data["tool"]) getgenv().player_data["tool"]:FindFirstChild("RemoteClick"):FireServer(block) end local function checkMaxBackpack() local amount = getgenv().player_data["player"]:WaitForChild("PlayerGui"):WaitForChild("Gui"):WaitForChild("Buttons"):WaitForChild("Sand"):WaitForChild("Amount") local backpack_status = strToVec2(amount.Text, " / ") return backpack_status[1] == backpack_status[2] end local function sell() while checkMaxBackpack() do teleportTo(CFrame.new(2201.05762, 9.94674683, -254.006104)) wait() end end local function sellReturn() local cframe = getgenv().player_data["root"].CFrame sell() getgenv().player_data["root"].CFrame = cframe end local function checkIfItemOwned(item_name) getgenv().thunt_data.check_if_owned:InvokeServer(item_name) end local function buyItem(item_name) local args = { [1] = item_name } getgenv().thunt_data.buy_item:FireServer(unpack(args)) end local function buyCrate(crate_name, target_name,quantity) local args = { [1] = getgenv().thunt_data.crates[crate_name], [2] = target_name, [3] = quantity } getgenv().thunt_data.buy_crate:FireServer(unpack(args)) end local function openCrate(crate_name) local args = { [1] = getgenv().thunt_data.crates[crate_name] } getgenv().thunt_data.open_crate:FireServer(unpack(args)) end local function rebirth() getgenv().thunt_data.rebirth:FireServer() end local function getCurrentItem(item_type) if string.lower(item_type) == "shovels" then return getgenv().player_data["tool"].Name elseif string.lower(item_type) == "backpacks" then local backpack for i,v in pairs(getgenv().player_data["character"]:GetChildren()) do if v:IsA("Model") then return v.Name end end elseif string.lower(item_type) == "pets" then local pet_holder = getgenv().player_data["character"]:WaitForChild("PetHolder") local children = pet_holder:GetChildren() if #children == 0 then return "None" end return children[1].Name end end local function getNextBestItem(item_type, max_price) local current_item_name = getCurrentItem(item_type) if current_item_name == nil then return nil end local current_item local min_price if current_item_name ~= "None" then current_item = getgenv().thunt_data[item_type][current_item_name] if current_item == nil then return nil end min_price = current_item:WaitForChild("Price").Value else min_price = 0 end local next_best_item for i, item in pairs(getgenv().thunt_data[item_type]:GetChildren()) do if item_type == "shovels" then local item_tool = item:WaitForChild(item.Name) local item_configuration = item_tool:WaitForChild("Configurations") local item_type = item_configuration:WaitForChild("ToolType") if item_type.Value == "Bomb" then continue end end local item_price = item:WaitForChild("Price").Value if item_price <= min_price then continue elseif item_price > max_price then continue end next_best_item = item min_price = item_price end return next_best_item end local function buyNextBestItem(item_type) local item = getNextBestItem(item_type, getgenv().player_data["coins"].Value) if item == nil then return end buyItem(item.Name) end local function buyEverything() if getgenv().cheat_settings.autorebirth then rebirth() end if getgenv().cheat_settings.autobuyshovels then buyNextBestItem("shovels") end if getgenv().cheat_settings.autobuybackpacks then buyNextBestItem("backpacks") end if getgenv().cheat_settings.autobuypets then buyNextBestItem("pets") end updatePlayerData() end -- Free gamepasses local oldFunction oldFunction = hookmetamethod(game, "__namecall", newcclosure(function(Self, ...) if not checkcaller() then if Self == MarketplaceService then local method = getnamecallmethod() if method == "UserOwnsGamePassAsync" then if getgenv().cheat_settings.freegamepass then return true else return oldFunction(Self, ...) end end end end return oldFunction(Self, ...) end)) -- Autochest local function autoChest(chests) local block = findChest(chests) or getFirstBlock() if block == nil then return end local hp = block.Health.Value local retries = 0 while getgenv().cheat_settings.autochest and block ~= nil do if block.Parent ~= sandblocks then break end if getgenv().cheat_settings.autosell then if checkMaxBackpack() then sellReturn() buyEverything() end end getgenv().cheat_settings.gcollide = false teleportTo(block.CFrame + Vector3.new(0, block.Size.Y, 0)) digBlock(block) wait(getgenv().player_data["tool"]:WaitForChild("Configurations"):WaitForChild("AttackLength").Value) if block.Health.Value >= hp then retries = retries + 1 else retries = 0 end if retries >= 3 then block.Parent = nil break end hp = block.Health.Value end end -- Cheat event functions -- Auto character update getgenv().player_data["player"].CharacterAdded:Connect(function(char) updatePlayerData() if getgenv().cheat_settings.autoinvisible then goInvisible() end end) -- Anti afk getgenv().player_data["player"].Idled:Connect(function() if getgenv().cheat_settings.antiafk == true then VirtualUser:Button2Down(Vector2.new(0,0), workspace.CurrentCamera.CFrame) wait(1) VirtualUser:Button2Up(Vector2.new(0,0), workspace.CurrentCamera.CFrame) end end) -- Noclip RunService.Stepped:Connect(function() getgenv().player_data["character"].HumanoidRootPart.CanCollide = getgenv().cheat_settings.gcollide getgenv().player_data["character"].Head.CanCollide = getgenv().cheat_settings.gcollide getgenv().player_data["character"].UpperTorso.CanCollide = getgenv().cheat_settings.gcollide getgenv().player_data["character"].LowerTorso.CanCollide = getgenv().cheat_settings.gcollide getgenv().player_data["character"].LeftUpperArm.CanCollide = getgenv().cheat_settings.gcollide getgenv().player_data["character"].LeftLowerArm.CanCollide = getgenv().cheat_settings.gcollide getgenv().player_data["character"].LeftHand.CanCollide = getgenv().cheat_settings.gcollide getgenv().player_data["character"].RightUpperArm.CanCollide = getgenv().cheat_settings.gcollide getgenv().player_data["character"].RightLowerArm.CanCollide = getgenv().cheat_settings.gcollide getgenv().player_data["character"].RightHand.CanCollide = getgenv().cheat_settings.gcollide end) -- Jumpspeed and walkspeed RunService.Stepped:Connect(function() if getgenv().cheat_settings.walkspeed then setWalkSpeed(getgenv().cheat_vars["walkspeed"]) end if getgenv().cheat_settings.jumppower then setJumpPower(getgenv().cheat_vars["jumppower"]) end end) while loadData() == false do wait(1) end -- GUI local KavoLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local window = KavoLibrary.CreateLib("Treasure Hunt", "Midnight") -- Main tab local main_tab = window:NewTab("Main") local autofarm_section = main_tab:NewSection("Main") autofarm_section:NewLabel("Autofarm Chests") autofarm_section:NewToggle("On/Off", "Teleports around the map collecting chests", function(state) getgenv().cheat_settings.autochest = state end) local text = "Chests: " for k,v in pairs(getgenv().cheat_vars.chosen_autofarm) do if v == true then text = text..k..", " end end local label = autofarm_section:NewLabel(text) autofarm_section:NewDropdown("Chests", "Which chests to autofarm", chests_arr, function(currentOption) getgenv().cheat_vars.chosen_autofarm[currentOption] = not(getgenv().cheat_vars.chosen_autofarm[currentOption]) local new_text = "Chests: " for k,v in pairs(getgenv().cheat_vars.chosen_autofarm) do if v == true then new_text = new_text..k..", " end end label:UpdateLabel(new_text) end) autofarm_section:NewToggle("Auto rebirth", "Automatically rebirths when possible.", function(state) getgenv().cheat_settings.autorebirth = state end) autofarm_section:NewToggle("Auto sell", "Automatically sells when your backpack is full", function(state) getgenv().cheat_settings.autosell = state end) autofarm_section:NewToggle("Auto buy shovels", "Buys the best available shovel when you get enough money.", function(state) getgenv().cheat_settings.autobuyshovels = state end) autofarm_section:NewToggle("Auto buy backpacks", "Buys the best available backpack when you get enough money.", function(state) getgenv().cheat_settings.autobuybackpacks = state end) autofarm_section:NewToggle("Auto buy pets", "Buys the best available pet when you get enough money.", function(state) getgenv().cheat_settings.autobuypets = state end) autofarm_section:NewLabel("Auto server hop") autofarm_section:NewToggle("Auto server hop", "Will server hop if there's too many or too few players.", function(state) getgenv().cheat_settings.autoserverhop = state end) autofarm_section:NewSlider("Minimum Players: ", "", 14, 1, function(val) getgenv().cheat_vars.servermin = val - 1 end) autofarm_section:NewSlider("Maximum Players: ", "", 14, 1, function(val) getgenv().cheat_vars.servermax = val + 1 end) autofarm_section:NewLabel("Auto buy crates") local crate_text = "Crates: " for k,v in pairs(getgenv().cheat_vars.chosen_autobuycrate) do if v == true then crate_text = crate_text..k..", " end end local autocrates_label = autofarm_section:NewLabel(crate_text) autofarm_section:NewToggle("Auto buy crates", "Buys the chosen crates pet you have enough money.", function(state) getgenv().cheat_settings.autobuycrates = state end) autofarm_section:NewDropdown("Choose crates", "Which crates to buy", crates_arr, function(current_option) getgenv().cheat_vars.chosen_autobuycrate[current_option] = not(getgenv().cheat_vars.chosen_autobuycrate[current_option]) local new_text = "Crates: " for k,v in pairs(getgenv().cheat_vars.chosen_autobuycrate) do if v == true then new_text = new_text..k..", " end end autocrates_label:UpdateLabel(new_text) end) autofarm_section:NewLabel("Auto open crates") local autocrate_text = "Crates: " for k,v in pairs(getgenv().cheat_vars.chosen_autoopencrates) do if v == true then autocrate_text = autocrate_text..k..", " end end local autocrates_label = autofarm_section:NewLabel(crate_text) autofarm_section:NewToggle("Auto open crates", "Opens selected crates.", function(state) getgenv().cheat_settings.autoopencrates = state end) autofarm_section:NewDropdown("Choose crates", "Which crates to open", crates_arr, function(current_option) getgenv().cheat_vars.chosen_autoopencrates[current_option] = not(getgenv().cheat_vars.chosen_autoopencrates[current_option]) local new_text = "Crates: " for k,v in pairs(getgenv().cheat_vars.chosen_autoopencrates) do if v == true then new_text = new_text..k..", " end end autocrates_label:UpdateLabel(new_text) end) -- Misc tab local misc_tab = window:NewTab("Misc") local gamepass_section = misc_tab:NewSection("Free gamepasses | NOT WORKING") gamepass_section:NewToggle("On/Off", "Unlocks all the gamepasses that are possible to unlock.", function(state) getgenv().cheat_settings.freegamepass = state end) local crates_section = misc_tab:NewSection("Crates") local chosen_crate = "Tier1" local chosen_player = getgenv().player_data["player"].Name local chosen_quantity = 1 crates_section:NewDropdown("Choose crate", "Which crate to buy", crates_arr, function(current_option) chosen_crate = current_option end) local player_list = Players:GetPlayers() for i,v in pairs(player_list) do player_list[i] = v.Name end local player_dropdown = crates_section:NewDropdown(chosen_player, "Choose player", player_list, function(current_option) chosen_player = current_option end) crates_section:NewButton("Refresh", "Refresh player list", function() player_list = Players:GetPlayers() for i,v in pairs(player_list) do player_list[i] = v.Name end player_dropdown:Refresh(player_list) end) crates_section:NewSlider("Quantity", "", 100, 1, function(val) chosen_quantity = val end) crates_section:NewButton("Buy", "Buy Crates", function() buyCrate(chosen_crate, chosen_player, chosen_quantity) end) -- Local Player Tab local localplayer_tab = window:NewTab("Local Player") local walkspeed_section = localplayer_tab:NewSection("Walk speed") walkspeed_section:NewToggle("On/Off", "Walk speed cheat.", function(state) getgenv().cheat_settings.walkspeed = state end) walkspeed_section:NewSlider("Walk speed", "", 500, 16, function(val) getgenv().cheat_vars.walkspeed = val end) local jumppower_section = localplayer_tab:NewSection("Jump power") jumppower_section:NewToggle("On/Off", "Jump power cheat.", function(state) getgenv().cheat_settings.jumppower = state end) jumppower_section:NewSlider("Jump Power", "", 500, 16, function(val) getgenv().cheat_vars.jumppower = val end) local other_section = localplayer_tab:NewSection("Other") other_section:NewButton("Kill player", "Kills the player", function() getgenv().player_data["humanoid"].Health = 0 end) other_section:NewToggle("Auto Invisible", "Makes you automatically go invisible", function(state) getgenv().cheat_settings.autoinvisible = state if getgenv().cheat_settings.autoinvisible then pcall(function() goInvisible() end) end end) other_section:NewToggle("Noclip", "Noclip", function(state) getgenv().cheat_settings.gcollide = not state end) local antiafk antiafk = other_section:NewButton("Anti afk (on)", "Anti afk", function() getgenv().cheat_settings.antiafk = not getgenv().cheat_settings.antiafk if getgenv().cheat_settings.antiafk then antiafk:UpdateButton("Anti afk (on)") else antiafk:UpdateButton("Anti afk (off)") end end) other_section:NewToggle("Save settings", "Save settings", function(state) getgenv().cheat_settings.savesettings = state saveData() end) -- Cheat logic -- Saving data spawnThread(function() while wait(15) do if getgenv().cheat_settings.savesettings then saveData() end end end) -- Auto chest spawnThread(function() while wait() do while getgenv().cheat_settings.autochest do if getgenv().player_data["character"] == nil or getgenv().player_data["tool"] == nil then updatePlayerData() end local arr = {} for k,v in pairs(getgenv().cheat_vars.chosen_autofarm) do if v == true then table.insert(arr, k) end end autoChest(arr) buyEverything() wait() end end end) -- Auto rebirth spawnThread(function() while wait() do while getgenv().cheat_settings.autorebirth do rebirth() wait(5) end end end) -- Auto buy crates spawnThread(function() while wait() do while getgenv().cheat_settings.autobuycrates do for k,v in pairs(getgenv().cheat_vars.chosen_autobuycrate) do if v == true then buyCrate(k, getgenv().player_data["player"].Name, 1) end end wait(0.5) end end end) -- Auto open crates spawnThread(function() while wait() do while getgenv().cheat_settings.autoopencrates do for k,v in pairs(getgenv().cheat_vars.chosen_autoopencrates) do if v == true then openCrate(k) end end wait() end end end) -- Auto server hop local can_teleport = true spawnThread(function() while wait() do while getgenv().cheat_settings.autoserverhop do if can_teleport == true then if #Players:GetPlayers() < getgenv().cheat_vars.servermin then serverHop(getgenv().cheat_vars.servermin, getgenv().cheat_vars.servermax) end if #Players:GetPlayers() > getgenv().cheat_vars.servermax then serverHop(getgenv().cheat_vars.servermin, getgenv().cheat_vars.servermax) end end wait(15) end end end) getgenv().player_data["player"].OnTeleport:Connect(function(state) if state == Enum.TeleportState.Started then syn.queue_on_teleport(game:HttpGet("https://raw.githubusercontent.com/glof2/thuntgui/main/GUI.lua")) can_teleport = false end if state == Enum.TeleportState.Failed then can_teleport = true end end)

Continue ReadingTreasure Hunt Simulator Script | AUTO FARM CHESTS & MORE!

Thief Simulator Script | AUTO ROB NPC, AUTO FARM & MORE!

_G.Color = Color3.fromRGB(66, 135, 245) _G.Color2 = Color3.fromRGB(66, 135, 245) local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/slightten/ui-libs/main/funni"))() local window = library:CreateWindow("Die Hub Thief Simulator", Enum.KeyCode.RightControl) local plr = game.Players.LocalPlayer local tab1 = window:CreateTab("Main") local tab2 = window:CreateTab("Misc") local sect2 = tab2:CreateSector("Misc", 'left') sect2:AddLabel("V3rm borntodie1") local sect1 = tab1:CreateSector("AutoFarm", 'left') sect1:AddToggle("Auto Rob NPCs", false, function(d) dd = d while dd do task.wait() for i,v in pairs(workspace:GetChildren()) do if string.match(v.Name,"Base") and v.HumanoidRootPart then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame fireproximityprompt(v.HumanoidRootPart.ProximityPrompt) end end end end) sect1:AddToggle("Auto Sell",false,function(a) aa = a while aa do task.wait() for _,v in pairs(game:GetService("Workspace").Sells.World1.Sell:GetDescendants()) do if v:IsA("TouchTransmitter") then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0) wait() firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1) wait() end end end end) sect1:AddToggle("ATM Farm",false,function(c) cc = c while cc do task.wait() coroutine.wrap(function() for i,v in pairs(game:GetService("Workspace").Map.ATMs:GetDescendants()) do if v.Name == "Healthbar" then game:GetService("ReplicatedStorage").FrameworkReplicated.DataStreams:FindFirstChild("GameTaskCompleted_Functionv.07"):InvokeServer(v.Parent) end end end)() end end) sect1:AddButton("Auto Claim Quests", function() for i,v in pairs(workspace:GetChildren()) do if string.match(v.Name,"Base") and v.HumanoidRootPart then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Jobs.World1.Jobs.CFrame fireproximityprompt(v.HumanoidRootPart.ProximityPrompt) end end end) local sect2 = tab1:CreateSector("Misc", 'right') sect2:AddSlider("Walkspeed", 16, 16, 200, false, function(warthog) plr.Character.Humanoid.WalkSpeed = warthog end)

Continue ReadingThief Simulator Script | AUTO ROB NPC, AUTO FARM & MORE!