Unboxing Simulator Script | AUTO FARM BOXES WITH FAST ATTACK! – UNDETECTED ON ELECTRON EXECUTOR
loadstring(game:HttpGet("https://raw.githubusercontent.com/kalasthrowawayv6/stuff/main/ubs.lua"))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/kalasthrowawayv6/stuff/main/ubs.lua"))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Odrexyo/Script/main/Loader.lua"))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/kodabkr/lumberLegendsSimulator/main/main.lua"))()
-- // Services \\ -- local Workspace = game:GetService("Workspace") local Players = game:GetService("Players") local UIS = game:GetService("UserInputService") -- // Variables \\ -- local plr = Players.LocalPlayer local char = plr.Character local cam = Workspace.CurrentCamera -- // Functions \\ -- local function getClosestPlayer() local closestDist = math.huge; local closestPlayer = nil; for _, v in next, Workspace.GetChildren(Workspace) do if v ~= char then if game.FindFirstChild(v, "Humanoid") and v.Humanoid.Health > 0 and Players.GetPlayerFromCharacter(Players, v).Team ~= plr.Team then local vector, onScreen = cam.worldToScreenPoint(cam, game.WaitForChild(v, "Head", math.huge).Position) local distance = (Vector2.new(UIS.GetMouseLocation(UIS).X, UIS.GetMouseLocation(UIS).Y) - Vector2.new(vector.X, vector.Y)).Magnitude if distance < closestDist and onScreen then closestDist = distance closestPlayer = v end end end end return closestPlayer end -- // Hooking \\ -- local old; old = hookmetamethod(game, "__namecall", newcclosure(function(self, ...) local method = getnamecallmethod() if method == "FireServer" and tostring(self) == "MainEvent" then local target = getClosestPlayer() if target then local args = {...} args[1] = target.Head.Position args[2] = plr.Character.Head.Position args[3] = target.Head args[4] = Vector3.new(2, 1, 1) return old(self, unpack(args)) end end return old(self, ...) end)) Extra scripts I made in 5 mins Remove all doors for _, v in next, workspace.Doors:GetChildren() do if v:IsA("Model") and v:FindFirstChild("DoorPart") then v:FindFirstChild("DoorPart"):Destroy() end end Instant rope placement for _, v in next, workspace.Skeleton.Interactions.Prox.Ropes:GetDescendants() do if v:IsA("ProximityPrompt") then v.HoldDuration = 0 end end Instant collect clothes for _, obj in workspace.Skeleton.Objects.Clothing:GetDescendants() do if obj:IsA("ProximityPrompt") then obj.HoldDuration = 0 end end
-- // Services \\ -- local Workspace = game:GetService("Workspace") local Players = game:GetService("Players") local UIS = game:GetService("UserInputService") -- // Variables \\ -- local plr = Players.LocalPlayer local char = plr.Character local cam = Workspace.CurrentCamera -- // Functions \\ -- local function getClosestPlayer() local closestDist = math.huge; local closestPlayer = nil; for _, v in next, Workspace.GetChildren(Workspace) do if v ~= char then if game.FindFirstChild(v, "Humanoid") and v.Humanoid.Health > 0 and Players.GetPlayerFromCharacter(Players, v).Team ~= plr.Team then local vector, onScreen = cam.worldToScreenPoint(cam, game.WaitForChild(v, "Head", math.huge).Position) local distance = (Vector2.new(UIS.GetMouseLocation(UIS).X, UIS.GetMouseLocation(UIS).Y) - Vector2.new(vector.X, vector.Y)).Magnitude if distance < closestDist and onScreen then closestDist = distance closestPlayer = v end end end end return closestPlayer end -- // Hooking \\ -- local old; old = hookmetamethod(game, "__namecall", newcclosure(function(self, ...) local method = getnamecallmethod() if method == "FireServer" and tostring(self) == "MainEvent" then local target = getClosestPlayer() if target then local args = {...} args[1] = target.Head.Position args[2] = plr.Character.Head.Position args[3] = target.Head args[4] = Vector3.new(2, 1, 1) return old(self, unpack(args)) end end return old(self, ...) end)) Extra scripts I made in 5 mins Remove all doors for _, v in next, workspace.Doors:GetChildren() do if v:IsA("Model") and v:FindFirstChild("DoorPart") then v:FindFirstChild("DoorPart"):Destroy() end end Instant rope placement for _, v in next, workspace.Skeleton.Interactions.Prox.Ropes:GetDescendants() do if v:IsA("ProximityPrompt") then v.HoldDuration = 0 end end Instant collect clothes for _, obj in workspace.Skeleton.Objects.Clothing:GetDescendants() do if obj:IsA("ProximityPrompt") then obj.HoldDuration = 0 end end
Created by qwx Features: INFINITE WINS local args = { [1] = math.huge } game:GetService("ReplicatedStorage"):WaitForChild("Event"):WaitForChild("WinGain"):FireServer(unpack(args)) INFINITE STRENGTH local args = { [1] = math.huge } game:GetService("ReplicatedStorage"):WaitForChild("Event"):WaitForChild("Train"):FireServer(unpack(args)) INFINITE REBIRTHS while true…
local args = { [1] = "PetPool1", [2] = -1e350 } game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("drawPet"):InvokeServer(unpack(args))
loadstring(game:HttpGet('https://reboyapp.cf/rbxscripts/fe2adminguissrc.lua', true))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/MariyaFurmanova/Library/main/BasicallyFNF", true))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/MariyaFurmanova/Library/main/BasicallyFNF", true))()