Created by Mxrtalzz
Features:
- MINE AREA
local mine = nil
for i, v in pairs(workspace.Map.Mines[game.Players.LocalPlayer.PlayerData.CurrentWorld.Value].GeneratedMines:GetChildren()) do
if #v.MineableBlocks:GetChildren() > 0 then
mine = v
end
end
for y = 1, 20 do -- depth bruh
for e = 1, 40 do -- just leave it like this bruh
for i = 1, 40 do -- leave it bruh lol
task.spawn(
function()
local args = {
[1] = tostring(i) .. ";" .. tostring(e) .. ";" .. tostring(y),
[2] = mine
}
game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.BlockService.DamageBlock:InvokeServer(
unpack(args)
)
end
)
end
end
end
print("brrrrrrruuuuuuuuuuuuuuuuuuuuuuuhhhhhhhh")
- AUTO SELL
task.spawn(
function()
while task.wait(1) do
local args = {
[1] = workspace.Map.Mines[game.Players.LocalPlayer.PlayerData.CurrentWorld.Value].GeneratedMines[game.Players.LocalPlayer.PlayerData.CurrentWorld.Value].Seller.Seller
}
game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.MiningService.SellInventory:InvokeServer(
unpack(args)
)
end
end
)
ENJOY!