Bad Business 2.53 Script | SILENT AIM, OPEN SOURCE

Created by WetCheezit#4345

Features:

  • SILENT AIM
  • OPEN SOURCE
getgenv().silentaim_settings = {
   fov = 150,
   hitbox = "Head",
   fovcircle = true
}

-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

-- Modules
local Ts = require(ReplicatedStorage.TS)

-- Player
local Player = Players.LocalPlayer
local Mouse = Player:GetMouse()
local CurrentCamera = workspace.CurrentCamera

-- Get Closest
local function GetClosest(Fov)
   local Target, Closest = nil, Fov or math.huge

   for i,v in pairs(Players:GetPlayers()) do
       local Character = Ts.Characters:GetCharacter(v)

       if (v and Character and v ~= Player and Character.Hitbox and Character.Hitbox:FindFirstChild(getgenv().silentaim_settings.hitbox)) then
           local Position, OnScreen = CurrentCamera:WorldToScreenPoint(Character.Hitbox[getgenv().silentaim_settings.hitbox].Position)
           local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude

           if (Distance < Closest and OnScreen) then
               Closest = Distance
               Target = v
           end
       end
   end

   return Target
end

-- Define target and draw circle
local Target
local CircleInline = Drawing.new("Circle")
local CircleOutline = Drawing.new("Circle")
RunService.Stepped:Connect(function()
   CircleInline.Radius = getgenv().silentaim_settings.fov
   CircleInline.Thickness = 2
   CircleInline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
   CircleInline.Transparency = 1
   CircleInline.Color = Color3.fromRGB(255, 255, 255)
   CircleInline.Visible = getgenv().silentaim_settings.fovcircle
   CircleInline.ZIndex = 2

   CircleOutline.Radius = getgenv().silentaim_settings.fov
   CircleOutline.Thickness = 4
   CircleOutline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
   CircleOutline.Transparency = 1
   CircleOutline.Color = Color3.new()
   CircleOutline.Visible = getgenv().silentaim_settings.fovcircle
   CircleOutline.ZIndex = 1

   Target = GetClosest(getgenv().silentaim_settings.fov)
end)

-- Main hooking
local Old; Old = hookmetamethod(game, "__namecall", function(Self, ...)
   local Args = {...}

   if (not checkcaller() and Target and Self.Name == "Projectiles") then
       Character = Ts.Characters:GetCharacter(Target)

       if (Character and Character.Hitbox and Character.Hitbox[getgenv().silentaim_settings.hitbox] and Args[1] == "__Hit") then
           Args[3] = Character.Hitbox[getgenv().silentaim_settings.hitbox].Position
           Args[4] = Character.Hitbox[getgenv().silentaim_settings.hitbox]
       end
   end

   return Old(Self, unpack(Args))
end)

ENJOY!

Warning: DO NOT DOWNLOAD anything from this page, you’re only here to copy the script!

Share This Post

Share on facebook
Share on linkedin
Share on twitter
Share on email
TOP 10 TRENDING SCRIPTS