Apocalypse Rising 2 Script | LOCATION AND ZOMBIE ESP – OPEN SOURCE

Created by Portal

Features:

  • LOCATION ESP
  • ZOMBIE ESP
  • OPEN SOURCE
-- // services
local run_service = game:GetService("RunService")
local camera = workspace.CurrentCamera
local localplayer = game:GetService("Players").LocalPlayer
-- // tables
local settings = {
    location = {enabled = true, color = Color3.new(1,1,1), distance = 1000},
    zombie = {enabled = true, color = Color3.new(1,0,0), distance = 1000}
}
--
local location_drawings = {}
local zombie_drawings = {}
-- // functions
function draw(instance, properties)
    local drawing = Drawing.new(instance)
    for i,v in pairs(properties) do
        drawing[i] = v
    end
    return drawing
end
--
function createtext(type, table)
    if not table[type] then
        table[type] = draw('Text', {Size = 13, Font = 2, Center = true, Outline = true, Color = Color3.new(1,1,1)})
    end
end
--
function removetext(type, table)
    if table[type] then
        table[type]:Remove()
        table[type] = nil
    end
end
-- // location script
for _,v in next, workspace.Locations:GetChildren() do
    createtext(v, location_drawings)
end
-- // zombie script
for _,v in next, workspace.Zombies.Mobs:GetChildren() do
    createtext(v, zombie_drawings)
end
--
workspace.Zombies.Mobs.ChildAdded:Connect(function(v)
    createtext(v, zombie_drawings)
end)
--
workspace.Zombies.Mobs.ChildRemoved:Connect(function(v)
    removetext(v, zombie_drawings)
end)
-- // runservice shit (bad methods :sob:)
run_service.RenderStepped:Connect(function()
    for _,v in next, location_drawings do
        local pos, visible = camera:WorldToViewportPoint(_.CFrame.p)
        local mag = math.floor((_.CFrame.p - camera.CFrame.p).magnitude)
        v.Visible = visible and settings.location.enabled and (mag <= settings.location.distance) and localplayer.Character ~= nil or false
        if v.Visible then
            v.Position = Vector2.new(pos.X,pos.Y)
            v.Text = tostring(_.Name ..' ['..mag..' studs]')
            v.Color = settings.location.color or Color3.new(1,1,1)
        end
    end
    --
    for _,v in next, zombie_drawings do
        if _:FindFirstChild("HumanoidRootPart") then
            local pos, visible = camera:WorldToViewportPoint(_.HumanoidRootPart.Position)
            local mag = math.floor((_.HumanoidRootPart.CFrame.p - camera.CFrame.p).magnitude)
            v.Visible = visible and settings.zombie.enabled and (mag <= settings.zombie.distance) and localplayer.Character ~= nil or false
            if v.Visible then
                v.Position = Vector2.new(pos.X,pos.Y)
                v.Text = tostring('Zombie' ..' ['..mag..' studs]')
                v.Color = settings.zombie.color or Color3.new(1,0,0)
            end
        end
    end
end)

ENJOY!

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