Created by BlastingStone#8878
Features:
- TALKING BEN SCRIPT 4 standard randomized messages (yes, no, hohoho, ough)
- Has 1/25 chance of throwing down the phone
- 3 modes (Start (0), Dialogue (1), always phone throwdown (2) (set to Dialogue (1) by default))
- MADE FOR BOOTH GAMES
-- BlastingStone#8878
local function chat(msg)
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(msg, "All")
end
local Randomize = math.random(1, 4)
local Throwdown = math.random(1, 25)
local Mode = 1 -- 0: Dialogue Start | 1: Dialogue | 2: Always throwdown
local function ThrowdownDialogue()
task.wait(3)
chat("*throws down the phone*")
task.wait(1)
chat("*ring-ring*")
task.wait(2)
chat("*picks up the phone*")
task.wait(0.7)
chat("ben")
end
local function BenDialogue()
if Throwdown == 1 then
ThrowdownDialogue()
elseif Randomize == 1 then
chat("yes")
elseif Randomize == 2 then
chat("no")
elseif Randomize == 3 then
chat("hohoho")
elseif Randomize == 4 then
chat("ough")
end
end
local function BenDialogueStart()
chat("*ringring*")
task.wait(2)
chat("*picks up the phone*")
task.wait(0.7)
chat("ben")
end
if Mode == 0 then
BenDialogueStart()
elseif Mode == 1 then
BenDialogue()
elseif Mode == 2 then
ThrowdownDialogue()
else
warn("Wrong mode! || Ben Script by BlastingStone#8878")
end
ENJOY!