Basketball Pro Simulator Script | AUTO FARM

getgenv().shoot = true while getgenv().shoot == true do task.wait() local A_1 = "Shoot" local A_2 = "Green" local Event = game:GetService("ReplicatedStorage").RF Event:InvokeServer(A_1, A_2) task.wait() local A_1 = "Made" local Event = game:GetService("ReplicatedStorage").RE Event:FireServer(A_1) end

Continue ReadingBasketball Pro Simulator Script | AUTO FARM

Anime Wrecking Simulator Script | HOW TO GET INFINITE GEMS

local args = { [1] = { ["Locked"] = false, ["ID"] = "SYS256433442116979413638", ["Equipped"] = false, ["Nome"] = "Beerus" }, [2] = { ["Nome"] = "Beerus", ["Coins"] = -9999999999999999999, ["Rarity"] = "Rare", ["Damage"] = -9999999999999999999 } } game:GetService("ReplicatedStorage").__REMOTES.__Improve:InvokeServer(unpack(args))

Continue ReadingAnime Wrecking Simulator Script | HOW TO GET INFINITE GEMS

Duolingo Game Hub Script | DEV BADGE , ROBLOX EVENT

rem = game:GetService("ReplicatedStorage").BadgeRemote rem:FireServer("award", "DevBadge") rem:FireServer("award", "FirstLvlComplete") rem:FireServer("award", "SecondLvlComplete") rem:FireServer("award", "ThirdLvlComplete") -- Ty https://v3rmillion.net/member.php?action=profile&uid=1814072 -- i fixed his script but this gets you 2 badges so may aswell add it game:GetService("Players").LocalPlayer.PlayerScripts.MazeGame.CoinRemote:FireServer("addCoin", math.huge) wait(1) game:GetService("ReplicatedStorage").MerchBuyEvent:FireServer("BodySuit") game:GetService("ReplicatedStorage").MerchBuyEvent:FireServer("Hat")

Continue ReadingDuolingo Game Hub Script | DEV BADGE , ROBLOX EVENT

Star Wars: Battleground Script | SILENT AIM – OPEN SOURCE

local players = game:GetService('Players') local input = game:GetService('UserInputService') local replicated = game:GetService("ReplicatedStorage") local localPlayer = players.LocalPlayer local camera = workspace.CurrentCamera local mouse = localPlayer:GetMouse() local function nearestTarget(bone : string) local info = { distance = math.huge, player = nil, character = nil, bone = nil } for _, player in next, players.GetPlayers(players) do if player == localPlayer then continue end local areFriendly = player.Team == localPlayer.Team local character = player.Character local bone = character and character.FindFirstChild(character, bone) local humanoid = character and character.FindFirstChild(character, 'Humanoid') if areFriendly or not bone or not humanoid or humanoid.Health <= 0 then continue end local screenPoint, onScreen = camera.WorldToScreenPoint(camera, bone.Position) if not onScreen then continue end local mousePosition = input.GetMouseLocation(input) local distance = (Vector2.new(screenPoint.x, screenPoint.y) - mousePosition).magnitude if distance > info.distance then continue end info = { distance = distance, player = player, character = character, point = screenPoint, bone = bone } end return info end local index index = hookmetamethod(game, '__index', function(self, key) if self == mouse and key == 'X' or key == 'Y' then local nearest = nearestTarget('Head') if nearest.point then return nearest.point[key] end end return index(self, key) end) for i, v in next, replicated.Remote.Weapon:GetChildren() do v.Changed:Connect(function() v.Name = i end) end local namecall namecall = hookmetamethod(game, '__namecall', function(self, ...) local args = {...} local method = getnamecallmethod() local name = self.Name if name == 'ReportDeployed' then return end if name == 'Render' then --table.insert(args[3], workspace.Map) local nearest = nearestTarget('Head') if nearest.bone then replicated.Remote.Weapon['9']:FireServer(nearest.player, workspace.Camera.CFrame.p, nearest.bone.Position) -- dunno if its even doing anything but yeah end end return namecall(self, table.unpack(args)) end)

Continue ReadingStar Wars: Battleground Script | SILENT AIM – OPEN SOURCE

NORTHWIND Script | LAG BOMB

-- stops you from crashing yourself if not _G.VACCINATED then for i,v in pairs(getconnections(game.ReplicatedStorage.DefinEvents.InteractingReplicateSendSystemChat.OnClientEvent)) do local old old = hookfunction(v.Function, function(...) local args = {...} for i,v in pairs(args) do if type(v) == 'string' and (v:lower():find(' faces...') or v:lower():find(' rolls a ')) then return end end return old(...) end) end end _G.VACCINATED = true -- funny crash local Interaction = game:GetService('ReplicatedStorage').Interacting local DiceEvent = game:GetService('ReplicatedStorage').DefinEvents.InteractingRequestRollDice for i = 1, 10000 do task.spawn(function() game:GetService('ReplicatedStorage').DefinEvents.InteractingRequestRollDice:InvokeServer(Interaction, 6, 20) -- maxmimum amount end) end

Continue ReadingNORTHWIND Script | LAG BOMB

Basketball Pro Simulator Script | AUTOFARM

getgenv().shoot = true while getgenv().shoot == true do task.wait() local A_1 = "Shoot" local A_2 = "Green" local Event = game:GetService("ReplicatedStorage").RF Event:InvokeServer(A_1, A_2) task.wait() local A_1 = "Made" local Event = game:GetService("ReplicatedStorage").RE Event:FireServer(A_1) end

Continue ReadingBasketball Pro Simulator Script | AUTOFARM

Project Bronze Forever – Adventure Simulator Script | REVEAL WHATS BEHIND ROCKS DURING MINING

while true do game.Players.LocalPlayer.PlayerGui.FrontGui.Frame.Name = "Frame1" local Blocks = game.Players.LocalPlayer.PlayerGui.FrontGui.Frame.Frame.ImageButton for _, child in ipairs(Blocks:GetChildren()) do child.ImageTransparency = 0.4 end wait() end

Continue ReadingProject Bronze Forever – Adventure Simulator Script | REVEAL WHATS BEHIND ROCKS DURING MINING