A 0ne Piece Game Script | OP CHEST FARM (TP) – OPEN SOURCE

getgenv().Chest = true while Chest do task.wait() for _,v in pairs(game:GetService("Workspace").Map.Islands:GetDescendants()) do if v:FindFirstChild("ClickDetectorPart") and v:IsA"Model" then local Time = 4 local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(Time), {CFrame = v.ClickDetectorPart.CFrame}) tween:Play() tween.Completed:Wait(E) fireclickdetector(v.ClickDetectorPart:FindFirstChild("ClickDetector")) end end end

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Ro Ghoul Script | AUTO CHANGE TRAINER

shared.Type = "Ghoul" -- CCG/Ghoul local Player = game.Players.LocalPlayer local TrainerF = Player.PlayerFolder.Trainers local CurrentTrainer = TrainerF:FindFirstChild(shared.Type.."Trainer") local GhoulTrainers = { "(S1) Ken Kaneki", "(S1) Renji Yomo", "(S1) Touka Kirishima", "(S1) Nishiki Nishio", "(S1) Shuu Tsukiyama", "(S1) Kuzen Yoshimura", "(S1) Rize Kamishiro", "(S1) Yakumo Oomori", "(Tortured) Ken Kaneki" } local CCGTrainers = { "(S1) Kureo Mado", "(S1) Koutarou Amon", "(Suit) Yukinori Shinohara", "(Battle) Yukinori Shinohara", "(Arata) Yukinori Shinohara", "(S1) Hideyoshi Nagachika", "(S1) Juuzou Suzuya", "(Battle) Koutarou Amon", "(Battle) Juuzou Suzuya" } while wait(30) do if shared.Type == "Ghoul" then if TrainerF:FindFirstChild(CurrentTrainer.Value).Progress.Value == "100" then if table.find(GhoulTrainers,CurrentTrainer.Value) and GhoulTrainers[table.find(GhoulTrainers,CurrentTrainer.Value) + 1] then game:GetService("ReplicatedStorage").Remotes.Trainers.ChangeTrainer:InvokeServer(GhoulTrainers[table.find(GhoulTrainers,CurrentTrainer.Value) + 1]) end end elseif shared.Type == "CCG" then if TrainerF:FindFirstChild(CurrentTrainer.Value).Progress.Value == "100" then if table.find(CCGTrainers,CurrentTrainer.Value) and CCGTrainers[table.find(CCGTrainers,CurrentTrainer.Value) + 1] then game:GetService("ReplicatedStorage").Remotes.Trainers.ChangeTrainer:InvokeServer(CCGTrainers[table.find(CCGTrainers,CurrentTrainer.Value) + 1]) end end end end

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BOXING BETA Script | AUTODODGE

repeat wait() until game.Players.LocalPlayer ~= nil repeat wait() until game.ReplicatedStorage:FindFirstChild("ClientTemplates") repeat wait() until game:IsLoaded() local HostileAnimations = {} local HostileNames = {"Jab","Hook","Uppercut","Ultimate"} for i,v in pairs(game.ReplicatedStorage.ClientTemplates:GetDescendants()) do if v:IsA("Animation") and not table.find(HostileAnimations, v.AnimationId) then for x = 1,#HostileNames do if string.find(v.Name, HostileNames[x]) then table.insert(HostileAnimations, v.AnimationId) end end end end for i,v in pairs(game.Players:GetPlayers()) do if v.Character ~= nil and v ~= game.Players.LocalPlayer then if v.Character:FindFirstChild("Humanoid") then v.Character.Humanoid.AnimationPlayed:Connect(function(track) if table.find(HostileAnimations, track.Animation.AnimationId) and v.Character:FindFirstChild("HumanoidRootPart") then if game.Players.LocalPlayer.Character.Parent == game.Workspace and game.Players.LocalPlayer:DistanceFromCharacter(v.Character.HumanoidRootPart.Position) < 20 then wait() game:GetService("ReplicatedStorage").RemoteEvents.PlayerDodgeRemote:FireServer(true) elseif game.Players.LocalPlayer:DistanceFromCharacter(v.Character.HumanoidRootPart.Position) < 20 and v.Character.Parent.Parent == game.Players.LocalPlayer.Character.Parent.Parent then wait() --if math.random(1,2) == 1 then game:GetService("ReplicatedStorage").RemoteEvents.PlayerDodgeRemote:FireServer(true) --end end end end) end end if v ~= game.Players.LocalPlayer then v.CharacterAdded:Connect(function(char) repeat wait() until char:FindFirstChild("Humanoid") if char:FindFirstChild("Humanoid") then char.Humanoid.AnimationPlayed:Connect(function(track) if table.find(HostileAnimations, track.Animation.AnimationId) and char:FindFirstChild("HumanoidRootPart") then if game.Players.LocalPlayer.Character.Parent == game.Workspace and game.Players.LocalPlayer:DistanceFromCharacter(char.HumanoidRootPart.Position) < 20 then wait() game:GetService("ReplicatedStorage").RemoteEvents.PlayerDodgeRemote:FireServer(true) elseif game.Players.LocalPlayer:DistanceFromCharacter(char.HumanoidRootPart.Position) < 20 and char.Parent.Parent == game.Players.LocalPlayer.Character.Parent.Parent then wait() --if math.random(1,2) == 1 then game:GetService("ReplicatedStorage").RemoteEvents.PlayerDodgeRemote:FireServer(true) --end end end end) end end) end end

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Stone Miner Simulator Script | AUTO SELL

getgenv().Sell = true while Sell do task.wait() for i,v in pairs(game:GetService("Workspace").base.HomeBuilding.SellBuilding.sellBuilding:GetDescendants()) do if v:IsA("TouchTransmitter") then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0) wait() firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1) end end end

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Horse Valley Script | HORSE ESP

local player = game.Players.LocalPlayer; local horses = workspace.Horses; local camera = workspace.CurrentCamera; local horse = horses[player.Name]; if Drawings then for i,v in next, Drawings do v:Remove() Drawings[i] = nil end else getgenv().Drawings = {}; end local function drawLine(startPos, endPos, oldLine) startPos, onScreen = camera:WorldToViewportPoint(startpos); endPos, onScreen2 = camera:WorldToViewportPoint(endpos); local line = oldLine or Drawing.new("Line"); if not onScreen or not onScreen2 then line.Visible = false; return; end line.From = Vector2.new(startPos.X, startPos.Y); line.To = Vector2.new(endPos.X, endPos.Y) line.Thickness = 2; line.Color = Color3.fromRGB(math.random(1,255),math.random(1,255),math.random(1,255)); line.Visible = true table.insert(Drawings, line); return line; end local lines = {} local function drawHorse(horse) if not lines[horse] then lines[horse] = {}; end local env, horseLines = getfenv(), lines[horse]; for i,v in next, horse:GetChildren() do if v:IsA("MeshPart") then env[v.Name] = v.CFrame.p; end end local paths = { { FrontLeftFoot, FrontLowerLeftLeg, FrontMiddleLeftLeg, FrontUpperLeftLeg, UpperTorso }, { FrontRightFoot, FrontLowerRightLeg, FrontMiddleRightLeg, FrontUpperRightLeg, UpperTorso, Neck, Head}, { BackLeftFoot, BackLowerLeftLeg, BackMiddleLeftLeg, BackUpperLeftLeg, LowerTorso }, { BackRightFoot, BackLowerRightLeg, BackMiddleRightLeg, BackUpperRightLeg, LowerTorso, UpperTorso } } local counter = 0; for index, path in next, paths do for i = 1, #path - 1 do local line = drawLine(path[i], path[i + 1], horseLines[counter]); if not horseLines[counter] and line then horseLines[counter] = line; end counter = counter + 1; end end end for index, horse in next, horses:GetChildren() do drawHorse(horse); horse.Changed:Connect(function() drawHorse(horse); end) end camera:GetPropertyChangedSignal("CFrame"):Connect(function() for index, horse in next, horses:GetChildren() do drawHorse(horse); end end)

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